Jéssica Gubert Profile - Dot Esports

hulking experiment
Hulking ExperimentHP: 2,800

adaptive ordinance
Adaptive Ordinance: You have 2 Regeneration for each item with Ammo you have.

parting shot
Parting Shot: When you use an item with Ammo, give it +5 percent Crit Chance for the fight.

athanor
Athanor: Cooldown 5 seconds
Burn 6. Poison 3. Reload your Potions. (Large)


Bottled Lightning: Cooldown 5 seconds
Ammo Max 1. Deal 75 damage. Burn 6. (Small)

energy potion
Energy Potion: Cooldown 4 seconds
Ammo Max 1. Haste your items for 6 second(s). (Small)

fire potion
Fire Potion: Cooldown 5 seconds
Ammo Max 1. Burn 9. (Small)

rainbow potion
Rainbow Potion: Cooldown 7 seconds
Ammo Max 1. Burn 4. Poison 2. Freeze 1 item for 2 second(s). Slow 1 item for 4 second(s). (Small)

noxious potion
Noxious Potion: Cooldown 3 seconds
Ammo Max 1. Poison both players 6. (Small)

boss harrow
Boss HarrowHP: 2,750

assault focus
Assault Focus: When any non-weapon item is used, slow it for 2 second(s).

strength
Strength: Your Weapons deal +12 Damage.

keen eye
Keen Eye: Your items have +9 percent Crit chance.


Weakpoint Detector: Cooldown 6 seconds
Your weapons gain 9 damage for the fight. When you slow, charge this 2 second(s). (Medium)

runic double bow
Runic Double Bow: Cooldown 6 seconds
Multicast 2. Lifesteal 100. Deal 60 Damage. This deals double Crit damage. (Medium)

bayonet
Bayonet: When you use the Weapon to the left of this, deal 10 damage. (Small)

grappling hook
Grappling Hook: Cooldown 7 seconds
Deal 10 damage. Slow 1 item for 3 second(s). (Small)

jitte
Jitte: Cooldown 5 seconds
Deal 10 damage. Slow 1 item for 2 second(s). When you slow, this gains 10 damage for the fight. (Small)


Katana: Cooldown 2 seconds
Deal 12 damage. (Medium)

master alchemist
Master AlchemistHP: 2,500

retool
Retool: When you use a Tool, reload 1 to adjacent items.

mortar and pestle
Mortar & Pestle: Cooldown 8 seconds
Give your Lifesteal Weapons +10 damage for the fight. The weapon on the right has Lifesteal. (Medium)

refractor
Refractor: Cooldown 7 seconds
Deal 20 damage. When you Slow, Freeze, Burn or Poison, this gains 10 damage for the fight. (Medium)

rainbow potion
Rainbow Potion: Cooldown 7 seconds
Ammo Max 1. Burn 4. Poison 2. Freeze 1 item for 2 second(s). Slow 1 item for 4 second(s). (Small)

cauldron
Cauldron: Cooldown 4 seconds
Burn 2. Poison 1. (Medium)

weather glass
Weather Glass: Cooldown 6 seconds
Burn 6. Poison 3. If you have another item with Burn, Poison, Slow, or Freeze, this has +1 Multicast for each. (Medium)

trash titan
Trash TitanHP: 3,300

juggler
Juggler: When you use a small item, Charge a large item for 1 second(s).


Heavy Weaponry: Your Large Weapons deal +72 Damage.

venom
Venom: When you use an adjacent weapon, poison 1. (Small)

emerald
Emerald: Cooldown 6 seconds
Poison 1. Increase your other items’ Poison by 1. (Small)

catalyst
Catalyst: When you use the item to the left of this, haste the item to the right of this for 2 second(s). (Small)

junkyard lance
Junkyard Lance: Cooldown 10 seconds
Deal 100 damage for each Small item you have (including Stash). (Large)

hemlock
Hemlock: Cooldown 6 seconds
Poison 2. (Small)


Ectoplasm: Cooldown 6 seconds
Poison 3. Heal equal to your opponent’s Poison. (Small)


Venomander: Cooldown 8 seconds
Poison 1. When you use the item to the left of this, gain 1 Regeneration for the fight. (Small)

property baron
Property BaronHP: 3,200

master salesman
Master Salesman: Your items have double value during combat.

skyscraper
Skyscraper: Cooldown 6 seconds
Deal damage equal to 3 times the value of your items. This has double value in combat. If you have 4 or fewer items in play, this has +1 Multicast. (Large)

subscraper
Subscraper: Cooldown 4 seconds
Heal equal to 4 times the value of your items. Your other items gain +value equal to this item’s value in combat. (Large)

billboard
Billboard: Your Properties have +25 percent Crit Chance. At the start of each day, your items gain 1 value. (Large)

keychain
Keychain: Cooldown 12 seconds
Use a property. (Small)

volkas enforcer
Volkas EnforcerHP: 3,500

cryomastery
Cryomastery: When you Freeze, your Shield items gain 3 Shield for the fight.


Reaching the Summit: When you Freeze, your items gain +2 percent Crit Chance for the fight.

cryosphere
Cryosphere: Cooldown 10 seconds
Freeze all items other than The Core for 2 second(s). (Medium)

cryosleeve
Cryosleeve: Cooldown 3 seconds
Freeze this for 2 second(s). When ANY item gains Freeze, Shield 45. (Medium)

stopwatch
Stopwatch: Cooldown 10 seconds
Freeze both players’ items for 1 second(s). (Small)

icebreaker
Icebreaker: Cooldown 6 seconds
Deal 80 damage. Remove Freeze from your items. When any item gains freeze, charge this +2 second(s). When this item gains Freeze, remove Freeze from it. (Medium)

ice pick
Ice Pick: Cooldown 7 seconds
Deal 80 damage. Freeze 1 item for 3 second(s). When you Freeze, this gains 15 damage for the fight. (Small)

frost potion
Frost Potion: Cooldown 5 seconds
Ammo Max 1. Freeze 2 item(s) for 1 second(s). (Small)


Icicle: At the start of each fight, freeze 1 item for 6 second(s). (Small)

frost street champion
Frost Street ChampionHP: 3,600

blizzard
Blizzard: At the start of each fight, Freeze all non-weapon items for 2 second(s).

invigorating cold
Invigorating Cold: The first time you freeze each fight, Haste your items for 3 second(s).

iceberg
Iceberg: When your enemy uses an item, Freeze it for 1 second(s). (Large)

nitrogen hammer
Nitrogen Hammer: Cooldown 8 seconds
Deal 50 damage. Freeze 1 item for 2 second(s). When you freeze an item, this gains 50 damage for the fight. (Medium)

sapphire
Sapphire: Cooldown 8 seconds
Freeze 1 item for 4 second(s). Increase your other items’ Freeze by 1 second(s). (Small)

frozen bludgeon
Frozen Bludgeon: Cooldown 12 seconds
Deal 60 damage. Freeze 1 item for 3 second(s). When you freeze an item, your weapons gain 8 damage for the fight. (Medium)


Frost Potion: Cooldown 5 seconds
Ammo Max 1. Freeze 3 item(s) for 1 second(s). (Small)

snowflake
Snowflake: When you sell this, Enchant your leftmost item with Icy. (Small)

void golem
Void GolemHP: 3,600

into the void
Into the Void: At the start of each fight, destroy an item on each player’s board for the fight.

void render
Void Render: When you destroy an item during combat, your Weapons gain 100 damage and your burn items gain 10 Burn for this fight.

singularity
Singularity: Cooldown 9 seconds
Destroy a small enemy item for the fight. (Small)

void ray
Void Ray: Cooldown 6 seconds
Multicast 2. Burn 4. When you Shield, this gains 1 Burn for the fight. (Medium)

caltrops
Caltrops: When your enemy uses an item, deal 1 damage. (Medium)

spices
Spices: Cooldown 8 seconds
Ammo Max 1. Your weapons gain damage equal to your weakest weapon’s damage for the fight. (Small)

veteran octopus
Veteran OctopusHP: 4,200

arms race
Arms Race: Your items have +1 percent Crit Chance for each weapon you have.

hyper focus
Hyper Focus: If you have only one medium item, its cooldown is reduced by 30 percent.

standard ordnance
Standard Ordnance: Your Medium Weapons deal +60 Damage.

tiny cutlass
Tiny Cutlass: Cooldown 5 seconds
Multicast 2. Deal 24 damage. This deals double Crit damage. (Small)

octopus
Octopus: Cooldown 8 seconds
Multicast 8. Deal 8 damage. (Medium)

awakened district
Awakened DistrictHP: 7,000

prosperity
Prosperity: Your Shield items have + Shield equal to the value of your Items.

trickle down economics
Trickle Down Economics: When you use a large item, haste an item for 4 second(s).


Toughness: Your Shield items have +20 Shield.

landscraper
Landscraper: Cooldown 6 seconds
Shield equal to this item’s value. At the start of each hour, this gains 1 value. When you use another item, charge this 3 second(s). (Large)

soul of the district
Soul of the District: Cooldown 12 seconds
Shield equal to your current Health. Deal damage equal to your shield. (Medium)

spacescraper
Spacescraper: Cooldown 6 seconds
Shield equal to 2 times the value of your items. This has triple value in combat. (Large)

balcony
Balcony: The Property to the left of this has double value in combat and has its cooldown reduced by 20 percent. (Medium)

lord arken
Lord ArkenHP: 6,000

unwavering
Unwavering: When you use an item, Shield 40.


Heavy Weaponry: Your Large Weapons deal +120 Damage.

standard ordnance
Standard Ordnance: Your Medium Weapons deal +60 Damage.

thrusters
Thrusters: Cooldown 6 seconds
Burn both players 4. Adjacent items have their cooldowns reduced by 12 percent. (Small)


Gatling Gun: Cooldown 4 seconds
Deal 20 damage. Reduce this item’s cooldown by 20 percent for the fight. (Medium)

the eclipse
The Eclipse: Cooldown 15 seconds
Use all your other items. When you use an item, deal 100 damage. The first time you fall below half health each fight, use this. (Large)

battery
Battery: Cooldown 4 seconds
Ammo Max 4. Charge the item to the left of this 4 second(s). (Small)

void colossus
Void ColossusHP: 6,000

void energy
Void Energy: When you Burn, your Shield items gain 3 Shield the fight.

void rage
Void Rage: When you burn, Haste an item for 1 second(s).


Ruby: Cooldown 10 seconds
Burn 6. Increase your other items’ Burn by 2. (Small)

void ray
Void Ray: Cooldown 6 seconds
Multicast 2. Burn 4. When you Shield, this gains 1 Burn for the fight. (Medium)

eye of the colossus
Eye of the Colossus: Cooldown 10 seconds
Destroy an enemy item for the fight. When you use an adjacent item, charge this 1 second(s). (Large)

void shield
Void Shield: Cooldown 7 seconds
Gain Shield equal to your enemy’s burn. When your enemy uses an item, Burn 1. (Medium)

lord of the wastes
Lord of the WastesHP: 5,500

foreboding winds
Foreboding Winds: When any player uses an item, all items gain 2 percent Crit Chance the fight.


Heavy Weaponry: Your Large Weapons deal +72 Damage.

shoe blade
Shoe Blade: Cooldown 6 seconds
Crit Chance 50 percent. Deal 40 damage. (Small)

flamberge
Flamberge: Cooldown 8 seconds
Deal 200 damage. This deals quadruple crit damage. (Large)

pendulum
Pendulum: Adjacent items have +30 percent Crit Chance. When you Crit, Haste an item for 3 second(s). (Medium)

magic carpet
Magic Carpet: Cooldown 4 seconds
Crit Chance 35 percent. Deal 24. When you Crit, this gains 24 damage for the fight. (Medium)

myrrh
Myrrh: Cooldown 5 seconds
Crit Chance 15 percent. Heal 60. (Small)

genie lamp
Genie Lamp: When you sell this, gain access to the genie Rit. (Small)