Hulking ExperimentHP: 2,800
Adaptive Ordinance: You have 2 Regeneration for each item with Ammo you have.
Parting Shot: When you use an item with Ammo, give it +5 percent Crit Chance for the fight.
Athanor: Cooldown 5 seconds
Burn 6. Poison 3. Reload your Potions. (Large)
Bottled Lightning: Cooldown 5 seconds
Ammo Max 1. Deal 75 damage. Burn 6. (Small)
Energy Potion: Cooldown 4 seconds
Ammo Max 1. Haste your items for 6 second(s). (Small)
Fire Potion: Cooldown 5 seconds
Ammo Max 1. Burn 9. (Small)
Rainbow Potion: Cooldown 7 seconds
Ammo Max 1. Burn 4. Poison 2. Freeze 1 item for 2 second(s). Slow 1 item for 4 second(s). (Small)
Noxious Potion: Cooldown 3 seconds
Ammo Max 1. Poison both players 6. (Small)
Boss HarrowHP: 2,750
Assault Focus: When any non-weapon item is used, slow it for 2 second(s).
Strength: Your Weapons deal +12 Damage.
Keen Eye: Your items have +9 percent Crit chance.
Weakpoint Detector: Cooldown 6 seconds
Your weapons gain 9 damage for the fight. When you slow, charge this 2 second(s). (Medium)
Runic Double Bow: Cooldown 6 seconds
Multicast 2. Lifesteal 100. Deal 60 Damage. This deals double Crit damage. (Medium)
Bayonet: When you use the Weapon to the left of this, deal 10 damage. (Small)
Grappling Hook: Cooldown 7 seconds
Deal 10 damage. Slow 1 item for 3 second(s). (Small)
Jitte: Cooldown 5 seconds
Deal 10 damage. Slow 1 item for 2 second(s). When you slow, this gains 10 damage for the fight. (Small)
Katana: Cooldown 2 seconds
Deal 12 damage. (Medium)
Master AlchemistHP: 2,500
Retool: When you use a Tool, reload 1 to adjacent items.
Mortar & Pestle: Cooldown 8 seconds
Give your Lifesteal Weapons +10 damage for the fight. The weapon on the right has Lifesteal. (Medium)
Refractor: Cooldown 7 seconds
Deal 20 damage. When you Slow, Freeze, Burn or Poison, this gains 10 damage for the fight. (Medium)
Rainbow Potion: Cooldown 7 seconds
Ammo Max 1. Burn 4. Poison 2. Freeze 1 item for 2 second(s). Slow 1 item for 4 second(s). (Small)
Cauldron: Cooldown 4 seconds
Burn 2. Poison 1. (Medium)
Weather Glass: Cooldown 6 seconds
Burn 6. Poison 3. If you have another item with Burn, Poison, Slow, or Freeze, this has +1 Multicast for each. (Medium)
Trash TitanHP: 3,300
Juggler: When you use a small item, Charge a large item for 1 second(s).
Heavy Weaponry: Your Large Weapons deal +72 Damage.
Venom: When you use an adjacent weapon, poison 1. (Small)
Emerald: Cooldown 6 seconds
Poison 1. Increase your other items’ Poison by 1. (Small)
Catalyst: When you use the item to the left of this, haste the item to the right of this for 2 second(s). (Small)
Junkyard Lance: Cooldown 10 seconds
Deal 100 damage for each Small item you have (including Stash). (Large)
Hemlock: Cooldown 6 seconds
Poison 2. (Small)
Ectoplasm: Cooldown 6 seconds
Poison 3. Heal equal to your opponent’s Poison. (Small)
Venomander: Cooldown 8 seconds
Poison 1. When you use the item to the left of this, gain 1 Regeneration for the fight. (Small)
Property BaronHP: 3,200
Master Salesman: Your items have double value during combat.
Skyscraper: Cooldown 6 seconds
Deal damage equal to 3 times the value of your items. This has double value in combat. If you have 4 or fewer items in play, this has +1 Multicast. (Large)
Subscraper: Cooldown 4 seconds
Heal equal to 4 times the value of your items. Your other items gain +value equal to this item’s value in combat. (Large)
Billboard: Your Properties have +25 percent Crit Chance. At the start of each day, your items gain 1 value. (Large)
Keychain: Cooldown 12 seconds
Use a property. (Small)
Volkas EnforcerHP: 3,500
Cryomastery: When you Freeze, your Shield items gain 3 Shield for the fight.
Reaching the Summit: When you Freeze, your items gain +2 percent Crit Chance for the fight.
Cryosphere: Cooldown 10 seconds
Freeze all items other than The Core for 2 second(s). (Medium)
Cryosleeve: Cooldown 3 seconds
Freeze this for 2 second(s). When ANY item gains Freeze, Shield 45. (Medium)
Stopwatch: Cooldown 10 seconds
Freeze both players’ items for 1 second(s). (Small)
Icebreaker: Cooldown 6 seconds
Deal 80 damage. Remove Freeze from your items. When any item gains freeze, charge this +2 second(s). When this item gains Freeze, remove Freeze from it. (Medium)
Ice Pick: Cooldown 7 seconds
Deal 80 damage. Freeze 1 item for 3 second(s). When you Freeze, this gains 15 damage for the fight. (Small)
Frost Potion: Cooldown 5 seconds
Ammo Max 1. Freeze 2 item(s) for 1 second(s). (Small)
Icicle: At the start of each fight, freeze 1 item for 6 second(s). (Small)
Frost Street ChampionHP: 3,600
Blizzard: At the start of each fight, Freeze all non-weapon items for 2 second(s).
Invigorating Cold: The first time you freeze each fight, Haste your items for 3 second(s).
Iceberg: When your enemy uses an item, Freeze it for 1 second(s). (Large)
Nitrogen Hammer: Cooldown 8 seconds
Deal 50 damage. Freeze 1 item for 2 second(s). When you freeze an item, this gains 50 damage for the fight. (Medium)
Sapphire: Cooldown 8 seconds
Freeze 1 item for 4 second(s). Increase your other items’ Freeze by 1 second(s). (Small)
Frozen Bludgeon: Cooldown 12 seconds
Deal 60 damage. Freeze 1 item for 3 second(s). When you freeze an item, your weapons gain 8 damage for the fight. (Medium)
Frost Potion: Cooldown 5 seconds
Ammo Max 1. Freeze 3 item(s) for 1 second(s). (Small)
Snowflake: When you sell this, Enchant your leftmost item with Icy. (Small)
Void GolemHP: 3,600
Into the Void: At the start of each fight, destroy an item on each player’s board for the fight.
Void Render: When you destroy an item during combat, your Weapons gain 100 damage and your burn items gain 10 Burn for this fight.
Singularity: Cooldown 9 seconds
Destroy a small enemy item for the fight. (Small)
Void Ray: Cooldown 6 seconds
Multicast 2. Burn 4. When you Shield, this gains 1 Burn for the fight. (Medium)
Caltrops: When your enemy uses an item, deal 1 damage. (Medium)
Spices: Cooldown 8 seconds
Ammo Max 1. Your weapons gain damage equal to your weakest weapon’s damage for the fight. (Small)
Veteran OctopusHP: 4,200
Arms Race: Your items have +1 percent Crit Chance for each weapon you have.
Hyper Focus: If you have only one medium item, its cooldown is reduced by 30 percent.
Standard Ordnance: Your Medium Weapons deal +60 Damage.
Tiny Cutlass: Cooldown 5 seconds
Multicast 2. Deal 24 damage. This deals double Crit damage. (Small)
Octopus: Cooldown 8 seconds
Multicast 8. Deal 8 damage. (Medium)
Awakened DistrictHP: 7,000
Prosperity: Your Shield items have + Shield equal to the value of your Items.
Trickle Down Economics: When you use a large item, haste an item for 4 second(s).
Toughness: Your Shield items have +20 Shield.
Landscraper: Cooldown 6 seconds
Shield equal to this item’s value. At the start of each hour, this gains 1 value. When you use another item, charge this 3 second(s). (Large)
Soul of the District: Cooldown 12 seconds
Shield equal to your current Health. Deal damage equal to your shield. (Medium)
Spacescraper: Cooldown 6 seconds
Shield equal to 2 times the value of your items. This has triple value in combat. (Large)
Balcony: The Property to the left of this has double value in combat and has its cooldown reduced by 20 percent. (Medium)
Lord ArkenHP: 6,000
Unwavering: When you use an item, Shield 40.
Heavy Weaponry: Your Large Weapons deal +120 Damage.
Standard Ordnance: Your Medium Weapons deal +60 Damage.
Thrusters: Cooldown 6 seconds
Burn both players 4. Adjacent items have their cooldowns reduced by 12 percent. (Small)
Gatling Gun: Cooldown 4 seconds
Deal 20 damage. Reduce this item’s cooldown by 20 percent for the fight. (Medium)
The Eclipse: Cooldown 15 seconds
Use all your other items. When you use an item, deal 100 damage. The first time you fall below half health each fight, use this. (Large)
Battery: Cooldown 4 seconds
Ammo Max 4. Charge the item to the left of this 4 second(s). (Small)
Void ColossusHP: 6,000
Void Energy: When you Burn, your Shield items gain 3 Shield the fight.
Void Rage: When you burn, Haste an item for 1 second(s).
Ruby: Cooldown 10 seconds
Burn 6. Increase your other items’ Burn by 2. (Small)
Void Ray: Cooldown 6 seconds
Multicast 2. Burn 4. When you Shield, this gains 1 Burn for the fight. (Medium)
Eye of the Colossus: Cooldown 10 seconds
Destroy an enemy item for the fight. When you use an adjacent item, charge this 1 second(s). (Large)
Void Shield: Cooldown 7 seconds
Gain Shield equal to your enemy’s burn. When your enemy uses an item, Burn 1. (Medium)
Lord of the WastesHP: 5,500
Foreboding Winds: When any player uses an item, all items gain 2 percent Crit Chance the fight.
Heavy Weaponry: Your Large Weapons deal +72 Damage.
Shoe Blade: Cooldown 6 seconds
Crit Chance 50 percent. Deal 40 damage. (Small)
Flamberge: Cooldown 8 seconds
Deal 200 damage. This deals quadruple crit damage. (Large)
Pendulum: Adjacent items have +30 percent Crit Chance. When you Crit, Haste an item for 3 second(s). (Medium)
Magic Carpet: Cooldown 4 seconds
Crit Chance 35 percent. Deal 24. When you Crit, this gains 24 damage for the fight. (Medium)
Myrrh: Cooldown 5 seconds
Crit Chance 15 percent. Heal 60. (Small)
Genie Lamp: When you sell this, gain access to the genie Rit. (Small)