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Izabela has a long history with writing and games like World of Warcraft, League of Legends, Fortnite, and The Sims. Before finding her home at Dot Esports in 2021, Izabela was an English teacher and a freelancer at Hotspawn, GGRecon, and Gameranx. In her free time, you\u2019ll find her writing novels, wandering Azeroth, or inting on Summoner\u2019s Rift.","sameAs":["https:\/\/x.com\/izabelatomakic"],"url":"https:\/\/dotesports.com\/author\/izabelatomakic"}]}},"raw_content":"World of Warcraft Classic Season of Discovery is the second edition of seasonal servers for the original game that first came out in 2004. These seasonal servers will have a ton of new abilities that will completely change the game, and they come in the shape of a new feature\u2014Runes. Rune Engraving is a new feature specific to WoW Classic Season of Discovery that your characters will automatically learn upon creation. This system allows you to collect, learn, and use new class abilities that were never before seen in WoW Classic. This is narrowly tied to your gear and, in total, you\u2019ll have 12 new Runes or abilities by the end of this season. At first, you\u2019ll have only three new Runes that you can unlock and switch between at will.\u00a0 So, here's everything you need to know about the new Runes available in WoW Classic Season of Discovery. All Runes in WoW Classic Season of Discovery listed Each class will get new Runes, or abilities in Season of Discovery. They'll unlock the hidden potential of classes, and you\u2019ll start seeing tank Shamans, Warlocks, and Rogues alongside Mage healers. Season of Discovery won\u2019t be available for testing on the PTR because Blizzard Entertainment wants this to be a full-blown adventure for you. So, the only early look fans are getting is from BlizzCon 2023. With that said, here are all Runes currently available, as first noted by Wowhead.\u00a0 Listed below are all runes for each class in WoW Classic Season of Discovery. Druid Runes Rune name Description Survival of the Fittest Reduces the chance you'll be critically hit by melee attacks by six percent and reduces all damage taken by 10 percent. Damage taken is reduced by an additional 10 percent while in Bear Form or Dire Bear Form. Starsurge Launch surging stellar energies that cause 57 to 70 Arcane damage. Starsurge benefits from and triggers most talents and effects that trigger or benefit from Wrath or Starfire. Sunfire Burns the enemy for 55 to 65 Nature damage and then an additional 110 Nature damage over 12 sec. In addition, while in Bear Form, Cat Form, or Dire Bear Form, your Moonfire is replaced with Sunfire (Bear) or Sunfire (Cat). This spell benefits from and triggers all effects associated with Moonfire. Lacerate Lacerates the enemy target, making them bleed for 42 damage over 15 sec plus 20 percent weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to five times on the same target. Wild Growth Heals all of target player's party members within 15 yards of target player for 156 over seven sec. The amount healed is applied quickly at first and slows down as Wild Growth reaches its full duration. Mangle Mangle the target for 160 percent normal damage and cause the target to take 30 percent additional damage from Bleed effects and Shred for one min. This ability benefits from and triggers all effects associated with Claw and Maul. Lifebloom Reduces the global cooldown on your Rejuvenation and Lifebloom abilities by 0.5 sec, and you gain the Lifebloom ability. Lifebloom - Heals the target for 45 over seven sec. When Lifebloom completes its duration or is dispelled, the target instantly heals for 91, and the Druid regains half the cost of the spell. This effect can stack up to three times on the same target. Skull Bash Charge to a target within 13 yards and bash the target's skull, interrupting spellcasting and preventing any spell in that school from being cast for two sec. Savage Roar Finishing move that increases physical damage done by 30 percent while in Cat Form. Lasts longer per combo point: - One point: 14 seconds - Two points: 19 seconds - Three points: 24 seconds - Four points: 29 seconds - Five points: 34 seconds Living Seed When you critically heal your target with any healing spell, you plant a Living Seed on the target for 30 percent of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec. Wild Strikes While you are in Cat Form, Bear Form, or Dire Bear Form, party members within 20 yards gain increased combat ferocity. Each melee hit has a 20 percent chance of granting the attacker an extra attack with 20 percent additional Attack Power. No effect if the party member is already benefiting from Windfury Totem. Fury of the Stormrage Reduces the mana cost of Wrath by 100 percent, and each time you deal damage with Wrath, you have a 12 percent chance for your next cast of Healing Touch within 15 sec to be instant. Priest Runes Rune name Description Penance Launches a volley of holy light at the target, causing 64 Holy damage to an enemy, or 171 healing to an ally, instantly and every one sec for two sec. Mind Sear Causes an explosion of shadow magic around the enemy target, causing 35 to 39 Shadow damage every one sec for five sec to all enemies within 10 yards around the target. Circle of Healing Heals all of the target player's party members within 15 yards of the target player for 82 to 92. Shadow Word: Death A word of dark binding that inflicts 130 to 152 Shadow damage to the target. If the target is not killed by a Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target. Power Word: Barrier Summons a holy barrier to protect all party members at the target location for 10 sec, reducing all damage taken by 25 percent and preventing damage from delaying spellcasting. Twisted Faith Mind Flay and Mind Blast deal 20 percent increased damage to targets afflicted with your Shadow Word: Pain. Shared Pain Your Shadow Word: Pain now also afflicts up to two additional nearby targets within 15 yards. Homunculi Break off splinters of your soul to animate three miniature copies of yourself that attempt to attack your current target with a mace, sword, and axe, reducing the attack speed, attack power, and armor, respectively, of any target they hit. Prayer of Mending Places a spell on the target that heals them for 150 the next time they take damage or receive healing. When the heal occurs, Prayer of mending jumps to a party member or raid member within 20 yards. Jumps up to five times and lasts 30 sec after each jump. This spell can only be placed on one target at a time. Void Plague Afflicts the target with a disease that causes 116 Shadow damage over 18 sec Serendipity Healing with Flash Heal reduces the cast time of your next Lesser Heal, Heal, Greater Heal, or Prayer of healing by 20 percent for 20 sec, stacking up to three times. Strength of Soul Lesser Heal, Heal, Greater Heal, and Flash Heal reduce the remaining duration of Weakened Soul on targets they heal by four sec. Hunter Runes Rune name Description Expose Weakness Your ranged criticals increase your attack power by 40 percent of your current Agility for seven sec. Master Marksman Increases your critical strike chance by five percent and reduces the Mana cost of all your shot abilities by 25 percent. Lone Wolf You deal 25 percent increased damage with all attacks while you do not have an active pet. Cobra Strikes Your critical hits with Shot abilities cause your pet's next two special attacks to critically hit. Kill Command Give the command to kill, increasing your pet's damage done from special attacks by 60 percent for 30 sec. Each special attack done by the pet reduces the damage bonus by 20 percent. Sniper Training Your Shot abilities gain 30 percent increased critical strike chance while you have not moved for the last six sec. Serpent Spread Targets hit by your Multi-Shot are also afflicted by your Serpent Sting for six sec. Flanking Strike You and your pet deal simultaneous instant 100 percent melee damage. Afterward, your Mongoose Bite and Raptor Strike deal 10 percent increased damage for 10 sec, stacking up to three times. Raptor Strike has a 20 percent chance to reset the cooldown on Flanking Strike. Beast Mastery Your pet's damage and health are increased by 30 percent, and its Focus regeneration by 80 percent. In addition, your pet's Growl now also Taunts the target to attack it for three sec. Chimera Shot You deal 125 percent weapon damage, refreshing the current sting on your target and triggering an effect: Serpent Sting - Instantly deals 40 percent of the damage done by your Serpent Sting. Viper Sting - Instantly restores mana to you equal to 60 percent of the total amount drained by Viper Sting. Scorpid Sting - Attempts to Disarm the target for 10 sec. This effect cannot occur more than once per one minute. Explosive Shot You fire an explosive charge into the enemy target, dealing 74-91 Fire damage. The charge will blast the target every second for an additional two sec. Cooldown shared with Arcane Shot. Carve A sweeping attack that strikes all enemies in front of you for 50 percent weapon damage. Mage Runes Rune name Description Rewind Time Your current target with your Temporal beacon instantly heals all damage taken over the last five seconds. Ineffective on targets that did not have a Temporal beacon five seconds ago. Enlightenment You deal 10 percent more damage while you have more than 70 percent mana. While below 30 percent mana, 10 percent of your mana regeneration continues while casting. Living Bomb The target becomes a Living Bomb, taking 142 Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes, dealing 72 Fire damage to all enemies within 10 yards. Arcane Blast Blasts the target with energy, dealing 190 to 221 Arcane damage. Each time you cast Arcane Blast, the damage and healing of all other Arcane spells is increased by 15 percent, and the mana cost of Arcane Blast is increased by 175 percent. Effect stacks up to four times and lasts six sec or until any other Arcane damage or healing spell is cast. Ice Lance Deals 23 to 27 Frost damage to an enemy target. Causes triple damage against Frozen targets. Icy Veins Hastens your spellcasting, increasing spellcasting speed by 20 percent and reduces the pushback suffered from damaging attacks while casting by 100 percent. Lasts 20 sec Arcane Surge Unleash all of your remaining mana in a surge of energy focused at the target, dealing 95 to 111 Arcane damage, increased by up to 300 percent based on your mana remaining. Afterward, your normal mana regeneration is activated and increased by 300 percent for eight sec. Mass Regeneration Heals all of target player's party members within 15 yards of target player for 262 health over three sec and applies Temporal beacon to each target for 15 sec. Records the subject's space-time position. 100 percent of all Arcane damage done by the caster will be converted to chronomantic healing and divided among the caster's current Temporal Beacon targets. Living Flame Summons a spellfire flame that moves toward the target, leaving a trail of spellfire. This trail deals 42 Spellfire damage every second to nearby enemies. Lasts 20 sec Burnout Increases your spell critical strike chance with all spells by 15 percent, but your non-periodic spell critical strikes now have an additional mana cost of one percent of your base mana. Fingers of Frost Gives your Chill effects a 15 percent chance to grant you the Fingers of Frost effect, which treats your next two spells cast as if the target were Frozen. Lasts 15 sec Regeneration Heals the target for 485 health over three sec and applies Temporal Beacon for 30 sec. Records the subject's space-time position. 100 percent of all Arcane damage done by the caster will be converted to chronomantic healing and divided among the caster's current Temporal Beacon targets. Rogue Runes Rune name Description Deadly Brew When you inflict any other poison on a target, you also inflict Deadly Poison. Just a Flesh Wound You take 20 percent reduced Physical damage while Blade Dance is Active. Additionally, you have 6 percent reduced chance to be Critically Hit by melee attacks, the threat generated by all your actions is massively increased, and your Feint abilities are replaced with Tease, which taunts the target to attack you. Tease - Taunts the target to attack you but has no effect if the target is already attacking you. Quick Draw Draw your ranged weapon and fire a quick shot at an enemy, causing normal ranged weapon damage and reducing the target's movement speed by 50 percent for six sec. Awards one combo point. Quick Draw benefits from all talents and effects that trigger from or modify Sinister Strike. Slaughter from the Shadows Reduces the Energy cost of your Backstab and Ambush abilities by 20. Does not apply to Mutilate. Between the Eyes Ranged Finishing move that causes damage per combo point, increased by Attack Power, and stuns the target: - One point: 27 to 41 damage, one sec stun - Two points: 43 to 66 damage, two sec stun - Three points: 59 to 91 damage, three sec stun - Four points: 76 to 116 damage, four sec stun - Five points: 92 to 141 damage, five sec stun Blade Dance Finishing move that increases your Parry chance. Lasts longer and grants more parry chance per combo point: - One point: 14 seconds, six percent Parry - Two points: 18 seconds, seven percent Parry - Three points: 22 seconds, eight percent Parry - Four points: 26 seconds, nine percent Parry - Five points: 30 seconds, 10 percent Parry Envenom Finishing move that deals instant poison damage based on your Deadly Poison doses on the target. Following the Envenom attack you have a 75 percent increased frequency of applying Instant Poison for one sec plus an additional one sec per combo point. One dose is activated per combo pont: - One point: 40 damage - Two points: 80 damage - Three points: 120 damage - Four points: 160 damage

{"id":1019609,"date":"2023-11-30T15:42:57","date_gmt":"2023-11-30T20:42:57","guid":{"rendered":"https:\/\/dotesports.com\/?p=1019609"},"modified":"2023-11-30T15:42:59","modified_gmt":"2023-11-30T20:42:59","slug":"wow-season-of-discovery-all-runes","status":"publish","type":"post","link":"https:\/\/dotesports.com\/wow\/news\/wow-season-of-discovery-all-runes","title":{"rendered":"WoW Season of Discovery: All new Runes for each class and how to unlock them"},"content":{"rendered":"

World of Warcraft Classic <\/em>Season of Discovery is the second edition of seasonal servers for the original game that first came out in 2004. These seasonal servers will have a ton of new abilities that will completely change the game, and they come in the shape of a new feature\u2014Runes.<\/p>

Rune Engraving<\/a> is a new feature specific to WoW Classic <\/em>Season of Discovery<\/strong> that your characters will automatically learn upon creation. This system allows you to collect, learn, and use new class abilities<\/strong> that were never before seen in WoW Classic<\/em>. This is narrowly tied to your gear and, in total, you\u2019ll have 12 new Runes<\/strong> or abilities by the end of this season. At first, you\u2019ll have only three new Runes that you can unlock and switch between at will. <\/p>

So, here’s everything you need to know about the new Runes available in WoW Classic <\/em>Season of Discovery.<\/p>