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An enthusiastic gamer who bumped into the intricacies of video game journalism in 2021 and has been hustling ever since. Obsessed with first-person shooter titles, especially VALORANT. Contact: [email protected]","sameAs":["https:\/\/www.instagram.com\/the_pomegranate_girl\/","https:\/\/www.linkedin.com\/in\/sharmila-ganguly-403902118\/","https:\/\/x.com\/g1_sharmila"],"url":"https:\/\/dotesports.com\/author\/sharmilaganguly"}]}},"raw_content":"The Warzone experience offers a lot of things for battle royale fans to be excited about, but audio isn\u2019t one of them, and according to players, the situation is seemingly a lot worse after Warzone 2 was rebranded to Warzone with MW3's launch. Take, for example, this Reddit post uploaded on Dec. 6, which, in a long rant, talks about how \u201catrocious\u201d the audio is in Call of Duty Warzone\u2014even after its season one patch which dropped on Dec. 6. The player named u\/Croue highlights the irony of not being able to hear the footsteps of an enemy close by but can detect an enemy moving around on a roof roughly 20 meters away. \u201cYou can hear someone slam a door open or jump through a window on the total other side of a building, but if they are sprinting down a hallway straight for you or jumping around or even shooting, you can\u2019t hear a thing at all,\u201d Croue wrote, citing one in many examples aptly describing the state of audio in the game. \u201cSomeone could be 5m away sprinting at full speed and there is ZERO audio to be able to tell which direction they're moving or if they are even moving at all.\u201d As expected, several players resonated with Croue\u2019s rant, calling out Activision for not reworking Warzone\u2019s audio despite all the obvious flaws. \u201cTHERE IS NO ACTUAL FOOTSTEPS SOUND YOU CAN HEAR,\u201d one frustrated player wrote in a comment, and as much as it sounds weird for a competitive battle royale not to have footsteps and considering all the complaints, something is definitely wrong with the way footsteps currently work in Warzone. Another Reddit post highlighted the same issue, narrating an experience where they had a full team rushing on them with zero audio clues until they were barely five meters away. Footsteps are a crucial tactical factor since they let you guess an enemy\u2019s location and prepare for an upcoming fight. But with Warzone\u2019s footstep audio being so badly designed, players can\u2019t take advantage or rely on it at all. Players also pointed out how silent gunshots sound at times, leading to wrong location predictions on their part. Interestingly, it\u2019s not just Warzone; players reported audio anomalies in MW3 Zombies mode as well. Having played a few Warzone games of my own in recent times, I find all the reports relatable as well, although with the devs not paying heed to complaints for so long, I've been teaching myself to adapt to it. But considering the present state and the community's growing frustration, Activision must consider reworking the audio design or it won't be long before players begin to quit playing the game altogether.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/11\/mw3warzone1.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1057945"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/2196"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1057945"}],"version-history":[{"count":2,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1057945\/revisions"}],"predecessor-version":[{"id":1057978,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1057945\/revisions\/1057978"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1048476"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1057945"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1057945"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1057945"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1057945"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1057945"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1057945"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1057945"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

Warzone’s state of audio is in dire need of a fix. Image via Activision <\/figcaption><\/figure>

\u201cYou can hear someone slam a door open or jump through a window on the total other side of a building, but if they are sprinting down a hallway straight for you or jumping around or even shooting, you can\u2019t hear a thing at all,\u201d Croue wrote, citing one in many examples aptly describing the state of audio in the game. \u201cSomeone could be 5m away sprinting at full speed and there is ZERO audio to be able to tell which direction they’re moving or if they are even moving at all.\u201d<\/p>