Tekken 8\u2019s <\/em>Fight Lounge and chibi custom avatars have been a major talking point heading into the game\u2019s January release, but the associated Arcade Quest has remained a mystery. Thanks to a preview, however, I can report that it is a heartfelt yet flawed story about the FGC of old. <\/p>
Ever since it was first revealed, Bandai Namco has promoted Arcade Quest as a way to look back at how players used to experience fighting games when arcades were the most prominent way to play. Pair that with a story built around the current Tekken <\/em>World Tour, and you get a fun side mode with a two key purposes\u2014telling a story and advertising the competitive circuit. And it does both well, to an extent. <\/p>
I got to play the opening chapter of Arcade Quest, and a little bit extra, at a recent Tekken 8 <\/em>preview, and while I enjoyed my time with the mode, it didn\u2019t entirely sell me on its concept and story. Namely, as someone who didn\u2019t grow up in arcades but covers the fighting game community closely and has heard stories about how things ran back then, it seems Bandai kept things a little too PG compared to Tekken 8\u2019s <\/em>main story. <\/p>