“This should give non-support players more options in terms of sustaining themselves,” Keller said. “It should also take some of the pressure off support players to keep everyone alive since individual players now have more control of their own health pool.”<\/p>
Everyone’s experienced both the good and bad of the team-based structure of a game like OW2, <\/em>where things feel great when they’re working and awful when your team has a solo Hanzo who tried to push an entire team by themselves.<\/p>
“Heroes, maps and game modes are all designed to require teams to work together in order to successfully win a match,” Keller said. “When a team works together\u2014each player using their hero to their fullest potential while relying on each other to execute a strategy\u2014the game feels magical. There\u2019s really no other FPS like it. However, when this isn’t happening and players are all working on their own, the game is far from magical and can become frustrating. The reliance on teammates can simultaneously be one of the best and worst attributes of our game.”<\/p>