Avowed Logo. Screenshot via Obsidian Entertainment<\/figcaption><\/figure> <\/figure>
“There are multiple ability trees,” Paramo said in the interview, before then confirming: “It is a classless game. The player will be able to kind of pick and choose their abilities as they level up and progress, and you will be able to respec.” Players will go down the classic RPG route in choosing an archetype as their starting point, he explained, but the game won’t bind players to any particular choices or builds. Being a first-person game akin to some of Obsidian’s previous endeavors like New Vegas <\/em>and Outer Worlds<\/em>, it’s totally understandable why they would create a more streamlined experience this time.<\/p>