Building out a character and their skillsets in Enshrouded<\/em> is about freedom through players having the flexibility to earn skills for a character class and reset them. <\/p>
Choosing a skill path, or multiple paths, is a unique mechanic within Enshrouded<\/a><\/em>. Whether playing solo or with a group<\/strong>, creating a character to align with your desired fighting style is intended to maintain interest within the sandbox action game. I found myself leaning toward melee and ranger styles during early access, and plan on exploring Wizard at launch. But I could also mash the two together. <\/p>
The freedom to design your character from scratch is accomplished through a detailed skill tree<\/strong> with 12 main class<\/strong> paths <\/a>that work in conjunction with a multitude of sub-paths.\u00a0From XP to attributes, here’s how Skill Points work in Enshrouded<\/em>. <\/p>