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He's been a freelance writer since 2019, and legend has it you can summon him by pinging an R-301, uttering the word \\\"Persona,\\\" or inviting him to run a raid in Destiny 2 (though he probably has worse RNG luck than the D2 team combined). Find his ramblings on his Twitter @ggpedroperes (whenever that becomes available again).\",\"sameAs\":[\"https:\/\/muckrack.com\/pedro-peres\"],\"url\":\"https:\/\/dotesports.com\/author\/pedroperes\"}]}<\/script>\n<!-- \/ Yoast SEO Premium plugin. -->","yoast_head_json":{"title":"Destiny 2 can explore longer activities like the Coil if players are up for it, devs say","description":"The team experimented heavily throughout Year Six.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/dotesports.com\/destiny\/news\/destiny-2-can-explore-longer-activities-like-the-coil-if-players-are-up-for-it-devs-say","og_locale":"en_US","og_type":"article","og_title":"Destiny 2 can explore longer activities like the Coil if players are up for it, devs say","og_description":"The team experimented heavily throughout Year 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Peres","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/#\/schema\/person\/image\/4e15805fda02eac3413d46ed4e276f33","url":"https:\/\/dotesports.com\/wp-content\/uploads\/2021\/01\/30190424\/Pedro2filter.png","contentUrl":"https:\/\/dotesports.com\/wp-content\/uploads\/2021\/01\/30190424\/Pedro2filter.png","caption":"Pedro Peres"},"description":"Pedro is Dot Esports' Lead Destiny Writer. He's been a freelance writer since 2019, and legend has it you can summon him by pinging an R-301, uttering the word \"Persona,\" or inviting him to run a raid in Destiny 2 (though he probably has worse RNG luck than the D2 team combined). Find his ramblings on his Twitter @ggpedroperes (whenever that becomes available again).","sameAs":["https:\/\/muckrack.com\/pedro-peres"],"url":"https:\/\/dotesports.com\/author\/pedroperes"}]}},"raw_content":"The Destiny 2 community can disagree vehemently on a wide range of topics, from buffs and nerfs to cosmetics and everything in between. While fans can generally find a consensus that something is bad, it\u2019s not every day they concur something is really good. When it comes to The Coil, Destiny 2\u2019s latest major seasonal activity, feedback seems to lean heavily toward positive. It\u2019s a culmination of a year\u2019s worth of experiments, bringing challenge, enthusiastic approval, and, more importantly, a metric ton of loot. In a game that\u2019s sometimes criticized as being stingy, both the quantity and quality of drops in The Coil feel nothing short of miraculous. Developers wanted players to be rewarded for their time in this season\u2019s biggest activity, a team of Bungie developers told Dot Esports at a roundtable last week, and to say it\u2019s been a success might be an understatement. \u201cWhen we're setting out to make an activity, we are putting the respect of the players\u2019 time in the forefront,\u201d staff designer Clayton Kisko said during the interview. \u201cAnd so you can see that in The Coil, on getting paid out after every boss run.\u201d The Coil requires more time and commitment than your average seasonal activity. With four bosses and growing difficulty requirements, a full run can take you 45 minutes to over an hour, facing off against more challenging enemies every time.\u00a0After all that investment, the \u201cnatural conclusion\u201d was to have a room for players who achieved the highest score \u201cand then to absolutely make it rain for them,\u201d Kisko said. The Chamber of Wishes, as it\u2019s called, showers players with a Borderlands-esque amount of loot, with multiple chests to open if players reach a high enough score. The seven or so chests can grant multiple seasonal weapons, armor, and endgame materials like Ascendant Shards and Ascendant Alloy\u2014fitting prizes for venturing into content that scales to a power delta similar to Master-level content (though with a few buffs on your corner). And then, even if you don\u2019t make it to the end, your rewards also increase throughout the run. The Coil has four boss rooms, and you can open chests at the end of each battle. The Coil has excelled at letting players \u201cprogress up to a point where you are challenged and it feels like when you get to that point and you succeed, you're rewarded,\u201d senior narrative designer Nikko Stevens added.\u00a0 The Coil was an immediate success, but its innovation hardly came overnight. Bungie has experimented tremendously in seasonal activities in Seasons of the Deep, Witch, and now Wish, flirting with the roguelite and breaking the mold in all three. This triumvirate of seasonal activities may show a change of pattern, and Bungie seems to be listening. If \u201cplayers are showing an appetite for longer, extended content, I think we can absolutely explore those ideas,\u201d Kisko said. When designing seasonal activities, Bungie also considers how it\u2019ll fit within the season\u2019s themes, stories, and fantasies, he added. Having more meaningful activities \u201cis absolutely on the table and something we want to continue to explore,\u201d so long as everything fits together, according to him. Of course, the Coil\u2019s charm isn\u2019t simply in its length. At its core, the ace up The Coil\u2019s sleeve is its boatload of rewards. The activity pushed the risk up by a notch and bumped up the rewards considerably. Feedback seems to point toward a good balance of challenge, effort, and rewards, and finding that sweet spot will be key to the future of Destiny 2 after The Final Shape. This isn\u2019t to say The Coil is perfect. Its lack of variety and reused pathways sever its replayability, and the activity borrows disgraced modifiers from other parts of the game. Togetherness, arguably the most infamous negative effect, was so dreaded that Bungie removed it from The Coil after overwhelming player feedback. Despite its flaws, though, The Coil has quickly become a standard for seasonal activities, mostly because of how it balances challenge and reward. That may be the biggest takeaway in a year full of experimenting: Destiny 2 players want more meaningful ways to spend their time. And Bungie, thankfully, is aware.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2024\/01\/20240128200509_1.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1112396"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/1759"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1112396"}],"version-history":[{"count":6,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1112396\/revisions"}],"predecessor-version":[{"id":1113212,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1112396\/revisions\/1113212"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1112399"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1112396"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1112396"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1112396"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1112396"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1112396"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1112396"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1112396"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

The Coil is the place to be if you want endgame materials in Season of the Wish. Screenshot by Dot Esports<\/figcaption><\/figure>

\u201cWhen we’re setting out to make an activity, we are putting the respect of the players\u2019 time in the forefront,\u201d staff designer Clayton Kisko said during the interview. \u201cAnd so you can see that in The Coil, on getting paid out after every boss run.\u201d<\/p>

The Coil requires more time and commitment than your average seasonal activity. With four bosses and growing difficulty requirements, a full run can take you 45 minutes to over an hour, facing off against more challenging enemies every time. After all that investment, the \u201cnatural conclusion\u201d was to have a room for players who achieved the highest score \u201cand then to absolutely make it rain for them,\u201d Kisko said. The Chamber of Wishes, as it\u2019s called, showers players with a Borderlands<\/em>-esque amount of loot, with multiple chests to open if players reach a high enough score.<\/p>

The seven or so chests can grant multiple seasonal weapons, armor, and endgame materials like Ascendant Shards and Ascendant Alloy\u2014fitting prizes for venturing into content that scales to a power delta similar to Master-level content (though with a few buffs on your corner). And then, even if you don\u2019t make it to the end, your rewards also increase throughout the run. The Coil has four boss rooms, and you can open chests at the end of each battle. The Coil has excelled at letting players \u201cprogress up to a point where you are challenged and it feels like when you get to that point and you succeed, you’re rewarded,\u201d senior narrative designer Nikko Stevens added. <\/p>

The Coil was an immediate success, but its innovation hardly came overnight. Bungie has experimented tremendously in seasonal activities in Seasons of the Deep, Witch, and now Wish, flirting with the roguelite and breaking the mold in all three.<\/p>

This triumvirate of seasonal activities may show a change of pattern, and Bungie seems to be listening. If \u201cplayers are showing an appetite for longer, extended content, I think we can absolutely explore those ideas,\u201d Kisko said.<\/p>

When designing seasonal activities, Bungie also considers how it\u2019ll fit within the season\u2019s themes, stories, and fantasies, he added. Having more meaningful activities \u201cis absolutely on the table and something we want to continue to explore,\u201d so long as everything fits together, according to him.<\/p>