\u201cWhen we’re setting out to make an activity, we are putting the respect of the players\u2019 time in the forefront,\u201d staff designer Clayton Kisko said during the interview. \u201cAnd so you can see that in The Coil, on getting paid out after every boss run.\u201d<\/p>
The Coil requires more time and commitment than your average seasonal activity. With four bosses and growing difficulty requirements, a full run can take you 45 minutes to over an hour, facing off against more challenging enemies every time. After all that investment, the \u201cnatural conclusion\u201d was to have a room for players who achieved the highest score \u201cand then to absolutely make it rain for them,\u201d Kisko said. The Chamber of Wishes, as it\u2019s called, showers players with a Borderlands<\/em>-esque amount of loot, with multiple chests to open if players reach a high enough score.<\/p>
The seven or so chests can grant multiple seasonal weapons, armor, and endgame materials like Ascendant Shards and Ascendant Alloy\u2014fitting prizes for venturing into content that scales to a power delta similar to Master-level content (though with a few buffs on your corner). And then, even if you don\u2019t make it to the end, your rewards also increase throughout the run. The Coil has four boss rooms, and you can open chests at the end of each battle. The Coil has excelled at letting players \u201cprogress up to a point where you are challenged and it feels like when you get to that point and you succeed, you’re rewarded,\u201d senior narrative designer Nikko Stevens added. <\/p>
The Coil was an immediate success, but its innovation hardly came overnight. Bungie has experimented tremendously in seasonal activities in Seasons of the Deep, Witch, and now Wish, flirting with the roguelite and breaking the mold in all three.<\/p>
This triumvirate of seasonal activities may show a change of pattern, and Bungie seems to be listening. If \u201cplayers are showing an appetite for longer, extended content, I think we can absolutely explore those ideas,\u201d Kisko said.<\/p>
When designing seasonal activities, Bungie also considers how it\u2019ll fit within the season\u2019s themes, stories, and fantasies, he added. Having more meaningful activities \u201cis absolutely on the table and something we want to continue to explore,\u201d so long as everything fits together, according to him.<\/p>