All heroes, not just supports, will now regenerate their own health after five seconds of taking no damage. This will put greater emphasis on the pace of fights in each Overwatch 2 <\/em>match since heroes that escape won’t need to use many resources to heal back up. Supports still have a bit of an edge as they begin healing passively again after just 2.5 seconds.<\/p>
DPS heroes will now also have an incredibly powerful passive that reduces the amount of healing their enemies<\/em> can get if they deal damage <\/em>to them. If you have a DPS player focusing on an enemy, it will be easier to kill them, and DPS heroes should be able to take one-on-one battles more easily and fulfill their role in getting kills.<\/p>
The tank role hasn’t had any adjustments aside from the global passive change. This, Blizzard said, is to give DPS and support players authority to make more impactful decisions.<\/p>