Don\u2019t expect a dozen sequels and spinoffs when it comes to 2XKO: <\/em>The League of Legends-inspired<\/em> fighting game has very much been designed to be a \u201cforever\u201d title rather than the start of a franchise.<\/p>
While iconic fighting game series like Street Fighter<\/em>, Mortal Kombat<\/em>, and Tekken <\/em>have each had as many as 40 releases and special editions, Riot Games has a much simpler plan for its latest genre entry<\/a>\u2060\u2014it will be a \u201cforever fighting game\u201d with regular updates and changes, new characters, and overhauls.<\/p>
\u201cThere will never be a sequel,\u201d the game\u2019s director, Tom Cannon, declared on social media after the two-vs-two League <\/em>fighter\u2019s official name was revealed<\/a>. 2XKO<\/em>, which was called Project L<\/em> from 2019 to today<\/a>, will instead run the tried-and-true League <\/em>and VALORANT <\/em>playbooks built around semi-regular balance changes and sweeping title overhauls tied to new seasons. \u201cOur goal is to make a game that just gets better and better over time,\u201d Cannon added.<\/p>
In League <\/em>and VALORANT <\/em>that usually means new characters and weapons (or items) are added each year. League <\/em>gets biweekly updates and up to half a dozen new champions a season<\/a>, while VALORANT <\/em>fans can get their hands on new debutants once or twice an episode<\/a>. Riot\u2019s hero shooter also gets fresh battlefields, though they come at a slower rate. For 2XKO<\/em>, things shouldn\u2019t be too different, with the fighting game format perfectly lending itself to roster debuts. Whereas other battlers often refresh rosters between releases, Cannon expects Riot\u2019s venture to \u201cevolve over time\u201d\u2060\u2014with new content and mechanics the biggest focus.<\/p>
2XKO <\/em>is expected to hit PlayStation, Xbox, and PC in 2025. Early gameplay playtests are expected to be available online<\/a> and at EVO Japan later this year.<\/p>","protected":false},"excerpt":{"rendered":"