Suicide Squad: Kill the Justice League <\/em>was supposed to be Rocksteady’s fantastic revisiting of their established DC game universe. But it fell short of expectations\u2014for both players and the publisher.<\/p>
Warner Bros. Discovery, the publisher behind Suicide Squad: Kill the Justice League<\/a><\/em>, shared recently that the game had failed to meet sales expectations. The financial call, first reported by IGN<\/a> today, also explained Suicide Squad<\/em>‘s failure had “set the company up for a tough year-on-year comparison,” indicating its heavy impact on the company’s gaming division. The publisher decided to leave out the official figures, so we cannot exactly determine how big of a failure Rocksteady’s looter-shooter actually was. Still, from Warner Bros. report, it appears fairly significant. <\/p>
The news is hardly surprising. Kill the Justice League <\/em>didn’t do well with critics<\/a>, and though it fared slightly better among players, it failed to attract too many of them. On a good day, the game peaks at below 1,000 players on Steam,<\/a> according to SteamCharts, and has lost 90 percent of its player base in less than three weeks. Constant technical issues have also left a lasting impact on players, even those who had defended it from the rampant criticism<\/a>, leaving the title in a curious position. <\/p>
All this comes after Warner Bros. had had a fairly successful 2023, with the release of Hogwarts Legacy <\/em>which sold over 20 million copies and was one of the best-selling games last year, in spite of relative controversy surrounding its release. It is still fairly early in 2024, and the publisher has The Wolf Among Us 2<\/a> <\/em>to worry about, but it’s clear large-scale, big-budget projects like Kill the Justice League <\/em>can leave a lasting impact on any company, including conglomerates like Warner Bros. <\/p>","protected":false},"excerpt":{"rendered":"