{"id":115215,"date":"2021-11-25T17:54:00","date_gmt":"2021-11-25T22:54:00","guid":{"rendered":"https:\/\/dotesports.com\/?p=115215"},"modified":"2021-11-26T17:16:12","modified_gmt":"2021-11-26T22:16:12","slug":"rainbow-six-siege-ranking-system-explained","status":"publish","type":"post","link":"https:\/\/dotesports.com\/rainbow-6\/news\/rainbow-six-siege-ranking-system-explained","title":{"rendered":"Rainbow Six Siege: Ranking system explained"},"content":{"rendered":"
Playing ranked in Rainbow Six Siege<\/em> can sometimes be confusing, but mostly because of its complex ranking system. Some players are left scratching their heads after playing their placement matches, stuck wondering why they got shoved into an unexpected rank.<\/p>
Here is a rundown of the Siege<\/em> Ranking system.<\/p>
Siege\u2019<\/em>s ranked play unlocks after players hit level 50 and it consists of a wide range of tiers. The ranks from bottom to top are as follows:<\/p>
Rank<\/td> | Required MMR<\/td><\/tr> |
Copper V<\/td> | 0 to 1100<\/td><\/tr> |
Copper IV<\/td> | 1100 to 1200<\/td><\/tr> |
Copper III<\/td> | 1200 to 1300<\/td><\/tr> |
Copper II<\/td> | 1300 to 1400<\/td><\/tr> |
Copper I<\/td> | 1400 to 1500<\/td><\/tr> |
Bronze V<\/td> | 1500 to 1600<\/td><\/tr> |
Bronze IV<\/td> | 1600 to 1700<\/td><\/tr> |
Bronze III<\/td> | 1700 to 1800<\/td><\/tr> |
Bronze II<\/td> | 1800 to 1900<\/td><\/tr> |
Bronze I<\/td> | 1900 to 2000<\/td><\/tr> |
Silver V<\/td> | 2000 to 2100<\/td><\/tr> |
Silver IV<\/td> | 2100 to 2200<\/td><\/tr> |
Silver III<\/td> | 2200 to 2300<\/td><\/tr> |
Silver II<\/td> | 2300 to 2400<\/td><\/tr> |
Silver I<\/td> | 2400 to 2500<\/td><\/tr> |
Gold III<\/td> | 2600 to 2800\u00a0<\/td><\/tr> |
Gold II<\/td> | 2800 to 3000<\/td><\/tr> |
Gold I<\/td> | 3000 to 3200<\/td><\/tr> |
Platinum III<\/td> | 3200 to 3600<\/td><\/tr> |
Platinum II<\/td> | 3600 to 4000<\/td><\/tr> |
Platinum I<\/td> | 4000 to 4400<\/td><\/tr> |
Diamond<\/td> | 4400 to 5000<\/td><\/tr> |
Champion<\/td> | 5000+<\/td><\/tr><\/tbody><\/table><\/figure> |