Anyone anticipating Dragon’s Dogma 2<\/em> may be put off by Capcom’s decision to only allow one save file, but director Hideaki Itsuno says this limitation should actually encourage exploration.<\/p>
Word of Dragon’s Dogma 2’s<\/em><\/a><\/em> single save file first dropped back in January via a preview from IGN Japan<\/a>. Additionally, the game regularly auto-saves, so it’s essentially impossible to save-scum your way through the adventure; every decision you make matters and will have some sort of lasting impact. For instance, much like the first Dragon’s Dogma<\/em><\/a>, there are time-sensitive quests, with Screen Rant’s preview<\/a> describing one where you’re tasked with finding a missing boy. Take too long and you’ll find his corpse instead, and you’ll have to live with that.<\/p>