Anyone anticipating Dragon’s Dogma 2<\/em> may be put off by Capcom’s decision to only allow one save file, but director Hideaki Itsuno says this limitation should actually encourage exploration.<\/p>
Word of Dragon’s Dogma 2’s<\/em><\/a><\/em> single save file first dropped back in January via a preview from IGN Japan<\/a>. Additionally, the game regularly auto-saves, so it’s essentially impossible to save-scum your way through the adventure; every decision you make matters and will have some sort of lasting impact. For instance, much like the first Dragon’s Dogma<\/em><\/a>, there are time-sensitive quests, with Screen Rant’s preview<\/a> describing one where you’re tasked with finding a missing boy. Take too long and you’ll find his corpse instead, and you’ll have to live with that.<\/p>
Some may find this approach overly punishing, but Itsuno explained to Game Informer<\/a> in a March 5 interview that this restriction is meant to “encourage the thrill of exploration” and avoid affording players too much freedom. He gives an example of how with multiple save files, you’d be less hesitant to jump off a cliff to see if you’d survive the fall. If you die, you can just reload. As Itsuno puts it, “That has quite the opposite effect of encouraging that exploration feel.”<\/p>
While the lack of multiple save files is bound to be a deal breaker for some, this probably won’t bother die-hard fans of the first Dragon’s Dogma<\/em> since that too only had one save file. Hopefully, the rumored Dragon’s Dogma 2<\/em> demo<\/a> turns out to be real, since giving people a taste for its gameplay could help win over new fans. That is, if all the glowing previews<\/a> haven’t done so already. Dragon’s Dogma 2 <\/em>launches for PlayStation 5, Xbox Series X|S, and PC on March 22.<\/p>","protected":false},"excerpt":{"rendered":"