After weeks of technical difficulties and bug-stomping, the Helldivers 2<\/em> developer finally unleashed a balance adjustment patch. Perhaps expectedly, the community proceeded to light themselves on fire, complaining about the “nerf-first” mindset the dev seemed to take while making the game more difficult.<\/p>
A big win seemed to be coming for Arrowhead Studios when it released Patch 01.000.100<\/a>, intended to be the first balance patch for Helldivers 2<\/a><\/em>. The dev nerfed the dominant meta strategy<\/a> of the SG-225 Breaker<\/a>, Railgun, and Shield Generator Pack. On the flip side, it made buffs to other shotguns\u2014alongside lesser-used support weapons and orbitals\u2014while adjusting the difficulty of planetary hazards and the Extermination mission type.<\/p>