Most larger roleplaying games have a way for you to get closer to or even romance characters during your journey, and Dragon\u2019s Dogma 2 <\/em>is no different\u2014with one major catch. That catch plays into the previous game\u2019s Beloved System and how Capcom changed romantic options in DD2<\/em>. <\/p>
In the original Dragon\u2019s Dogma<\/em><\/a>, the Beloved System was used to determine who and how your Arisen could romance certain companion characters<\/strong> by building Affinity with them. Those decisions and that system played a major role in the game\u2019s story—and Dragon\u2019s Dogma 2<\/em><\/strong><\/a> <\/em>has a similar approach to Affinity<\/strong> that is just as poorly explained<\/strong> as the original game\u2019s approach to romancing NPCs like Ulrika<\/a> or Wilhelmina<\/a>.<\/p>