Also on the docket is a gold boost to Stat Shard rounds “to help people engage more with the item system later in the game,” Phroxzon stated in the X post, as well as a 250 gold cost increase to the Prismatic Anvil. These Arena changes, Phroxzon said, are designed to cater more to casuals after the team noticed a trend toward a ranked audience, with limited overlap to those who played modes for fun like ARAM.<\/p>
“We believe we were cutting out too much of our prospective casual audience by making 1.5 so indexed into mechanically outplaying opponents,” Phroxzon said, adding League Arena<\/em> 2.0 will be designed so playing for top spot will take “more RNG” than previous versions. The gameplay designer likened the new Arena<\/em> to that of Teamfight Tactics<\/em> or poker, where players will be expected to make the best out of the circumstances rather than simply running the show themselves entirely.<\/p>
Ultimately, Riot still wants the best players to win, but hopes these changes will further balance the scales. “Even the best poker player in the world cannot guarantee they’re going to win in a session against even beginners, but in the long run, they will win out,” Phroxzon said.<\/p>