Friend or foe? Image via Madfinger Games<\/figcaption><\/figure>
Many players initially complained about this feature, but it seems they’re finally growing fond of it, enjoying the realism and immersion it creates. “Like you said, the immersion is great, so much better than… other games in the genre,” one player said.<\/p>
Besides the lack of basic information displayed above players, the author praised a few other aspects of GWZ<\/em>. No time constraints and having to walk everywhere instead of running to save energy are among them. Other players agreed with the sentiment, underlining how such minor details can have a massive influence on gameplay.<\/p>