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Izabela has a long history with writing and games like World of Warcraft, League of Legends, Fortnite, and The Sims. Before finding her home at Dot Esports in 2021, Izabela was an English teacher and a freelancer at Hotspawn, GGRecon, and Gameranx. In her free time, you\u2019ll find her writing novels, wandering Azeroth, or inting on Summoner\u2019s Rift.","sameAs":["https:\/\/x.com\/izabelatomakic"],"url":"https:\/\/dotesports.com\/author\/izabelatomakic"}]}},"raw_content":"League of Legends\u2019 Arena returned with Patch 14.9, and Riot Games will make huge balancing changes in the next update, 14.10. According to lead gameplay designer Matt \u201cRiot Phroxzon\u201d Leung-Harrison\u2019s post on X (previously known as Twitter) from May 7, Patch 14.10 will make Prismatic Anvils more \u201cin the players' favor, but not overly so,\u201d trim down Jhin\u2019s missile speed, tweak the MMR system, and increase the time between revives. On top of that, Patch 14.10 will introduce a ton of balancing changes to champions, augments, and items to avoid the meta becoming stale.\u00a0 Even though Riot Phroxzon listed better augment tailoring as minor change, I think this will have a substantial impact on gameplay. It will allow specific items and augments to appear more often if you meet some criteria. Essentially, you\u2019ll have more control over your builds and won\u2019t be as RNG-dependent as before.\u00a0 Riot is also experimenting with blast cone changes on the Koi Pond map, but nothing is set in stone. Koi Pond should stay in, more or less, the same state while Arena is active (this time around).\u00a0 In the end, Riot wants to ensure Arena has \u201chas long term replayability\u201d and that maps remain remain unique.\u00a0 \u201cThere needs to be enough variance to ensure the mode has long term replayability, this includes making sure that maps play out differently from each other, emphasize different comp strengths and weaknesses, you can high roll and low roll items and augments and sometimes these are going to be frustrating when you low roll, in the same way that sometimes playing against Yasuo as Lux is frustrating,\u201d the post reads. Riot is aiming to keep the game mode dynamic, fresh, and exciting, but that comes at a cost of League feeling frustrating at times. All these changes coming in Patch 14.10 are a welcome sight and will make the game less RNG-dependent, which can only be a good thing.\u00a0","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2024\/05\/lol-arena-header.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1221613"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/2132"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1221613"}],"version-history":[{"count":3,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1221613\/revisions"}],"predecessor-version":[{"id":1221653,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1221613\/revisions\/1221653"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1219350"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1221613"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1221613"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1221613"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1221613"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1221613"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1221613"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1221613"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

First Arena update will introduce many tuning changes. Image via Riot Games<\/figcaption><\/figure>

Riot is also experimenting with blast cone changes on the Koi Pond map, but nothing is set in stone. Koi Pond should stay in, more or less, the same state while Arena is active (this time around). <\/p>

In the end, Riot wants to ensure Arena has \u201chas long term replayability\u201d and that maps remain remain unique.\u00a0<\/p>

\u201cThere needs to be enough variance to ensure the mode has long term replayability, this includes making sure that maps play out differently from each other, emphasize different comp strengths and weaknesses, you can high roll and low roll items and augments and sometimes these are going to be frustrating when you low roll, in the same way that sometimes playing against Yasuo as Lux is frustrating,\u201d the post reads.<\/p>