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{"id":1235037,"date":"2024-05-20T12:03:03","date_gmt":"2024-05-20T17:03:03","guid":{"rendered":"https:\/\/dotesports.com\/?p=1235037"},"modified":"2024-05-20T12:03:05","modified_gmt":"2024-05-20T17:03:05","slug":"xdefiant-may-20-patch-notes","status":"publish","type":"post","link":"https:\/\/dotesports.com\/xdefiant\/news\/xdefiant-may-20-patch-notes","title":{"rendered":"XDefiant patch re-enables invisible suit faction and face-hugger robot ability on eve of launch"},"content":{"rendered":"

XDefiant <\/em>officially arrives on PC and console tomorrow, and the “preseason patch notes<\/strong>” released on the eve of the game’s launch are reintroducing two of the most popular abilities among closed test and beta players.<\/p>

Aside from the return of these game-changing abilities, a handful of miscellaneous improvements have been made in the final hours before XDefiant<\/a> <\/em>launches, including a crucial one that reduces the range of ping among players in a lobby. A successful launch<\/a> is crucial for XDefiant<\/em> considering it’s trying to compete with a titan of first-person shooters in Call of Duty<\/a><\/em>.<\/p>

Here’s a breakdown of the May 20 preseason patch notes<\/strong> for XDefiant<\/em>.<\/p>

XDefiant <\/em>May 20 preseason patch notes<\/h2>

Echelon faction, Digital Ghillie Suit, and DedSec Spiderbot reactivated<\/h3>
\"Echelon
Sam Fisher is back in action. Image via Ubisoft.<\/figcaption><\/figure>

During the final closed test, the Echelon faction<\/a> was briefly disabled due to some unintended invisibility errors. Invisibility is part of the ability set for Echelon characters, via the limited-time Digital Ghillie Suit ability, but agents were “turning invisible in a bad way versus the good and intended way.” The issues have reportedly been fixed and Echelon is now back<\/strong> in time for launch.<\/p>

The DedSec Spiderbot<\/strong>, which was overpowered in the first closed test sessions, has now returned<\/strong>. This bot would seek out enemy players and latch onto their faces<\/strong>, and it was virtually undetectable on the mini-map. It will certainly be a fun ability, as long as it’s not overpowered still.<\/p>

Netcode changed to reduce ping range<\/h3>

The range between the highest ping and lowest ping in matchmaking has been reduced, which should result in players being grouped with other gamers who have a more suitable ping. Ping proximity is the primary matchmaking factor in the Casual mode, which does not use skill-based matchmaking<\/a>, so a shorter range should make for better gameplay experiences.<\/p>

Other major XDefiant <\/em>May 20 patch notes <\/h3>