The nuts and bolts remain familiar to Dragon Age <\/em>fans: The four playable character races are the same, as are the core classes of Rogue, Warrior, and Mage. But the entire character creator has received a considerable buff, with settings to see what your character will look like in many different types of lighting, individually rendered hair follicles, and much more. The creation also includes selecting a background from one of the game\u2019s seven factions, a choice that almost instantly affected dialogue in the early gameplay.<\/p>
As Busch said, one of BioWare\u2019s core principles in this Dragon Age<\/em> follow-up was to \u201cbe who you want to be.\u201d And with the depth of the character creation we saw already, it certainly seems like that goal is well within reach.<\/p>
Busch also took great pains to note the team on Veilguard<\/em> wanted to place emphasis on \u201chand-crafted\u201d bits of gameplay, which manifested itself in a largely linear and very beautiful opening sequence. She did say, however, that other areas of the Dragon Age<\/em> game are quite open, allowing players to explore and find hidden side quests and treasures, \u00e0 la Inquisition<\/em>\u2019s bigger zones. That said, player feedback on \u201cfetch quests\u201d and side content that felt like filler was also noted from the last game, as the activities and quests outside of the main storyline was also created with that hand-crafted feeling in mind.<\/p>