Destiny 2’s<\/em> The Final Shape <\/em>expansion added a negative power cap to raids and dungeons. But starting next Tuesday, June 25, the developer is changing the controversial system with hugely positive effects in dungeons but less favorable results for raids. <\/p>
Instead of removing the system altogether, Bungie will count as if all players matched the corresponding surge in Standard and Advanced difficulties, as outlined in today’s This Week in Destiny <\/em>blog post<\/a>. This will bring user damage in raids down to 15 percent less than the pre-Final Shape <\/em>values, but players at a high enough level can offset the draconic boost in incoming damage across both types. Guardians can also deal more damage overall in dungeons, and the damage buff applies to Kinetic weapons like Microcosm<\/a> or Khvostov 7G-0X<\/a>.<\/p>
Destiny 2<\/a>‘s<\/em> raids and dungeons had different systems pre-The Final Shape<\/em>, so Bungie unified the two under a single umbrella. In practice (and with the power level delta capped at negative five), players are dealing two-thirds of their damage in raids compared to values before the expansion. This value drops to a still-astonishing 15 percent less if surges match. The 15 percent reduction will be the new default for raids after the changes, which apply to Standard and Advanced difficulties.<\/p>
The raid and dungeon difficulty system was one of the most controversial elements <\/em>in the highly praised The Final Shape <\/em>expansion<\/a>. Guardians heavily criticized it<\/a> due to its very palpable negative impacts on the player experience and buildcrafting. Some raids and dungeons could also be stepping stones for players who were new to raiding or the game in general, though the negative five power delta heavily constricted their experience. With most of those activities set at 1945 and with the fireteam power system, it’s considerably easier to overlevel them, defense-wise.<\/p>