Shadow Items, introduced in Set Five, Reckoning<\/em>, came with powerful benefits and severe drawbacks. This dual nature made them difficult to balance, often resulting in gameplay that felt punishing and unpredictable. \u201cWe came together and made the bold call of doing something we\u2019d never done before and just threw out an entire set mechanic,\u201d he said. \u201cJust nuked it to the ground.\u201d <\/p>
And just like that, peace was restored to TFT<\/em> realms. <\/p>
The raised voices of the community about their feelings while playing never went unnoticed by the TFT <\/em>team, something Double61 noted and highlighted. The pro player expressed confidence in the development team’s ability to innovate and surprise players, acknowledging how not all changes are universally loved, but the community’s trust in the dev team is strong.<\/p>
He also emphasized how TFT<\/em>\u2019s duality\u2014offering strategic depth for pros and fun experimentation for casual players\u2014creates a rich experience that attracts a huge, diverse player base. Game modes like Hyper Roll or Pengu Party, which celebrates the game\u2019s fifth anniversary, appeal to more casual players\u2014so much that it made up for half of the total game hours at its launch, Riot shared.<\/p>