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Sometimes at events interviewing professionals of the scene, from players to the talented people working behind the curtains. You can reach out to me via Twitter.","sameAs":["https:\/\/www.linkedin.com\/in\/cecilia-ciocchetti-0348a4189\/","https:\/\/x.com\/AithusaHere"],"url":"https:\/\/dotesports.com\/author\/ceciliaciocchetti"}]}},"raw_content":"It\u2019s been five years since Teamfight Tactics launched within the League of Legends client and quickly transformed into a standalone sensation, capturing the hearts of millions of players worldwide. Since League's release in 2009, numerous game modes have come and gone. But the TFT team knew the autobattler would be different. \u201cWe knew we had something special on our hands,\u201d said Lynda Tang, TFT\u2019s senior tech designer, in an exclusive interview with Dot Esports. She joined Riot as an intern and helped in the creation of TFT with roughly 40 other people, including the current gameplay director and one of the most beloved people in the community, Stephen \u201cMort\u201d Mortimer. Mort said TFT's early days were both challenging and exhilarating. Having spent 11 years at Nintendo working on puzzle games, he faced initial doubts about his ability to contribute effectively to gameplay design at Riot. His involvement in TFT quickly dispelled those doubts, though, and five years later he says it's the game he can pour his heart into.\u00a0 The game\u2019s initial sets saw mixed reactions, and there was a period after Set Two, Rise of the Elements, where the player base began to decline rapidly.\u00a0 At the time, the team had to decide whether to continue investing in the game or accept that TFT might be a fleeting trend. But the team\u2019s belief in the set model and potential of the autobattler kept them pushing forward\u2014even launching it on mobile less than a year from its release. Riot moved forward with Set Three, Galaxies, which revitalized the game and set it on an upward trajectory. The timing was also fortuitous, as the global pandemic increased demand for engaging online experiences just as Riot was putting the final touches on Set Three and packing their computers to work from home.\u00a0 In September 2020, TFT had its first World Championship. There, a 16-year-old who just wanted to have fun had, as he says, his \u201cfate\u201d changed forever. Emre \"Double61\" Demirtas became the first World Champion for Riot\u2019s autobattler, and four years later, he\u2019s in the run to reclaim his crown.\u00a0 Reflecting on the five-year evolution of TFT, Double61 believes the game's core\u2014having fun\u2014remains the same while its content has expanded significantly with new mechanics, champions, and Little Legends. He recalled a low point during the transition between Set Four and Set Five, though, when he felt the decisions made by the TFT team were \u201cso bad\u201d he doesn\u2019t even want to recall how it was playing at the time\u2014specifically referencing Shadow Items.\u00a0 Mort said he was on vacation when his boss asked him to solve the problem of Shadow Items, as players were simply getting stressed and frustrated with the mechanic.\u00a0\u00a0 Shadow Items, introduced in Set Five, Reckoning, came with powerful benefits and severe drawbacks. This dual nature made them difficult to balance, often resulting in gameplay that felt punishing and unpredictable. \u201cWe came together and made the bold call of doing something we\u2019d never done before and just threw out an entire set mechanic,\u201d he said. \u201cJust nuked it to the ground.\u201d\u00a0 And just like that, peace was restored to TFT realms.\u00a0 The raised voices of the community about their feelings while playing never went unnoticed by the TFT team, something Double61 noted and highlighted. The pro player expressed confidence in the development team's ability to innovate and surprise players, acknowledging how not all changes are universally loved, but the community's trust in the dev team is strong. He also emphasized how TFT\u2019s duality\u2014offering strategic depth for pros and fun experimentation for casual players\u2014creates a rich experience that attracts a huge, diverse player base. Game modes like Hyper Roll or Pengu Party, which celebrates the game\u2019s fifth anniversary, appeal to more casual players\u2014so much that it made up for half of the total game hours at its launch, Riot shared. But for those striving to reach the Tactician's Crown, there are regional tournaments and an open qualifier LAN once a year. Last year, TFT esports had its peak at the first Vegas Open, where everyone could purchase a ticket and compete with the best players from all over the world. The event registered 145K peak viewership, according to Esports Charts, which might not make headlines like the 6.4 million of the 2023 League World Championship but is still the third-highest TFT event so far. After years of competing online, the TFT community experienced an event created just for them\u2014and no one left without new precious memories.\u00a0 The Vegas Open was the \u201cculmination of so much hard work,\u201d an experience where the community's enthusiastic response moved Mort to tears. \u201cI went backstage, and I broke down,\u201d Mort said about the event\u2019s final day.\u00a0 The experience also left an indelible mark on players. \u201cMy fondest memory with TFT is, of course, when I won the first Championship, and everyone in my house was so proud of me,\u201d Double61 said. \u201cBut there was also one moment in Las Vegas I will never forget. When the Yone clutched. It was insane living that as a player.\u201d Double61 had already been eliminated from that supposed final round when Kevin Parker\u2019s three-star Yone slashed through DSG Broccoli\u2019s dreams of becoming World champion. Milala would later win the event.\u00a0 Tang also found profound satisfaction in the community\u2019s passion during the major event, emphasizing how her core motivation as a game developer has always been to bring joy to players. \u201cAll of that just happened at a really high magnitude and just right in front of my face during the Vegas Open,\u201d she told Dot.\u00a0 In just five years, TFT transformed from a game mode into the number one PC strategy game in the world, according to Riot, who used a mix of third-party analytics and internal data to make the calculation, though did not share any new official numbers. Now, all eyes are on what\u2019s next for the game\u2019s evolution. Looking ahead, Mort, Tang, and Double61 shared their visions for TFT\u2019s future, with all three sharing the hope of seeing their favorite game grow bigger and better.\u00a0 While all emphasized the importance of continuous innovation and adaptation, Mort expressed a desire to see significant advancements and reinventions in the game, ensuring it remains fresh and exciting for years to come\u2014even without his help. \u201cI want to get to the point where I'm still around, and I'm still helping, and I'm doing my thing, but the team has grown to the point where they don't need me as much or at all even,\" he told Dot. Tang envisions the next five years of TFT experimenting with different modes and playstyles and catering to an even bigger player base, their preferences, and schedules. She wants to explore shorter game modes, more PvE options\u2014similar to what League will do with Swarm\u2014and other innovations that could expand the game\u2019s appeal without straying too far from its core gameplay. As the voice of the player base, Double61 expressed a desire for more significant in-person events, like the Las Vegas LAN. But the one thing he says TFT really needs is a big, bold opening ceremony for the World Championship with guests and exciting features\u2014all on a physical stage. He believes such moments at live events bring a sense of community that virtual competitions can\u2019t replicate, and TFT is deserving of such a treat. As fans and players look forward to the announcement of Set 12 and the excitement of Set 11 Worlds this weekend, it\u2019s clear TFT has come a long way in its five-year journey. With the TFT dev team now working on a two-year roadmap, as shared by Mort and Tang, the autobattler is poised to kick off its next chapter.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2024\/07\/TFT.png","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1285613"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/2012"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1285613"}],"version-history":[{"count":7,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1285613\/revisions"}],"predecessor-version":[{"id":1286664,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1285613\/revisions\/1286664"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1285624"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1285613"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1285613"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1285613"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1285613"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1285613"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1285613"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1285613"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

TFT Set 5, Reckoning, was part of Riot’s bigger event releasing Viego, the Ruined King. Image via Riot Games<\/figcaption><\/figure>

Shadow Items, introduced in Set Five, Reckoning<\/em>, came with powerful benefits and severe drawbacks. This dual nature made them difficult to balance, often resulting in gameplay that felt punishing and unpredictable. \u201cWe came together and made the bold call of doing something we\u2019d never done before and just threw out an entire set mechanic,\u201d he said. \u201cJust nuked it to the ground.\u201d <\/p>

And just like that, peace was restored to TFT<\/em> realms. <\/p>

The raised voices of the community about their feelings while playing never went unnoticed by the TFT <\/em>team, something Double61 noted and highlighted. The pro player expressed confidence in the development team’s ability to innovate and surprise players, acknowledging how not all changes are universally loved, but the community’s trust in the dev team is strong.<\/p>

He also emphasized how TFT<\/em>\u2019s duality\u2014offering strategic depth for pros and fun experimentation for casual players\u2014creates a rich experience that attracts a huge, diverse player base. Game modes like Hyper Roll or Pengu Party, which celebrates the game\u2019s fifth anniversary, appeal to more casual players\u2014so much that it made up for half of the total game hours at its launch, Riot shared.<\/p>