Juno has a burst SMG with a massive magazine of 180 rounds, and it fires in 12-round bursts. That’s right, 12 rounds. That means she’s able to fire 15 bursts before having to reload again, meaning she’s able to fire for quite a long time. I could see this number being tweaked, but as of now, it doesn’t feel all that oppressive.<\/p>
It’s great for healing teammates, which feels relatively fair thus far, and her damage is negligible. The biggest factor for Juno’s damage-dealing is that she cannot deal critical damage, which is likely a conscious decision\u2014her DPS would feel massive if she could.<\/p>
She’s just fun to play, though. That’s what I keep coming back to. I find her simpler and more fun to play than Kiriko, Lifeweaver, or Illari, the three most recent supports added to Overwatch 2<\/a><\/em>. And that means she’ll be very popular, in case the server crashes she’s already caused<\/a> weren’t evidence enough.<\/p>