Souls<\/em> games and Soulslikes have never been more popular. As a die-hard FromSoft fan, I couldn’t be happier, but most recent Soulslikes are missing an important piece of the puzzle\u2014and it’s holding them back from reaching their true potential.<\/p>
Over the last few years, we’ve been graced by some outstanding approximations of the FromSoftware formula. Think of Wo Long: Fallen Dynasty<\/em>, Nioh 2<\/em>, and the near-masterpiece, Lies of P<\/a><\/em>. It’s clear developers other than FromSoftware can deliver exceptional Soulslikes, and it can only be a good thing for fans of the genre.<\/p>
These games have a lot of good things in common, like top-tier combat, bombastic boss fights, and solid build diversity, all of which are key components of the Souls<\/a><\/em> schematic. But they’re missing something vital. The one thing that makes Souls<\/em> games easy to get lost in, gratifying to explore, and endlessly replayable, with a surreal sense of mystery and wonder that other games fail to capture: An interconnected world with branching paths, optional content, and myriad secrets to find.<\/p>