Concord <\/em>didn\u2019t exactly set the world ablaze when it officially launched on Aug. 23. This failure has naturally brought along much criticism, but one developer who worked on the game couldn\u2019t care less, dubbing the haters “talentless freaks.”<\/p>
On Aug. 23, Xander Farrell, who worked as a gameplay animator on Concord<\/a><\/em>, took to Twitter to congratulate the development team at Firewalk on the release. The initial tweet<\/a> was wholesome enough, just a developer being proud of their hard work<\/a>. Farrell described Concord <\/em>as \u201ca labor of love like nothing else\u201d and shared that he\u2019d been playing the game a ton during early access.<\/p>
Unfortunately for Firewalk Studios, their former employee is one of the very few players who stuck around for release. Concord<\/em>‘s <\/em>release day player numbers were dire<\/a>, which is alarming for a multiplayer title that\u2019s entirely reliant on a vibrant player base to function properly. The game\u2019s abysmal player count doesn\u2019t come as a surprise. The overabundance of live-service shooters<\/a> was always going to be a problem, and with it practically being an Overwatch <\/em>clone, even Sony\u2019s backing couldn\u2019t help.<\/p>","protected":false},"excerpt":{"rendered":"