Prototype-OP (Sniper)
- Lowered ADS stabilize duration by 0.1 second.<\/li> <\/ul> <\/li> <\/ul>
Hit registration changes<\/h3>
- Hit confirmation on crosshair when server confirms landed shots.<\/li>
- Increased player hitbox size.<\/li>
- Improved hit confirms and lowered weapon fire audio lag.<\/li> <\/ul>
Movement changes<\/h3>
- Lower movement penalties for multiple jumps on all weapons.<\/li>
- Weapons have specific jumping movement penalties, depending on weapon class.<\/li> <\/ul>
There are also a ton of quality of life changes to make the game a bit smoother across multiple instances, including a Last Player Standing voice line, new key binds, new agent-specific adjustments, and more. Check out all of the changes on Spectre Divide<\/em>‘s official notes<\/a>, and jump into the battle today.<\/p>","protected":false},"excerpt":{"rendered":"