Digital card games like Pok\u00e9mon TCG Pocket<\/em> have rare cards players could spend months trying to find, but these games rarely reveal the estimated chances of pulling one from a pack. Pocket <\/em>is different, though, with estimated drop rates available for each pack to show your chances\u2014and it turns out your odds are pretty bad.<\/p>
We should elaborate that the version of T<\/em><\/a>CG Pocket<\/a> <\/em>we saw during an event hosted by The Pok\u00e9mon Company at the start of September was an early look at the game and does not reflect the final version of Pocket<\/em>. Still, we found the drop rates on offer at the time of the event to be a bit shocking.<\/p>
https:\/\/twitter.com\/PokemonTCGP\/status\/1825383309410542079 <\/div><\/figure>
For example, the chances of finding a Regular Booster Pack<\/a> is 99.95 percent; a rare pack with a more substantial guaranteed rate of finding rarer cards is only found 0.05 percent of the time. Statistically, you have a one in 2,000 chance of getting one of these ultra-rare packs.<\/p>
These Pok\u00e9mon TCG Pocket<\/em> rates aren’t great, but there’s a silver lining. None of this information matters for most players who want to play the game<\/a> and make a decent deck to take on their friends and players across the world. The three-gold star rarity Pikachu ex functions precisely like the four-diamond star rarity, which makes it easier to find. The only difference is the card’s art and the digital effect, so there’s no need to cry foul and claim the game is pay-to-win.<\/p>