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She can also be found at concerts or babbling about board games anywhere.","sameAs":["https:\/\/bio.site\/jessgubert","https:\/\/www.instagram.com\/jessygt13","https:\/\/www.linkedin.com\/in\/jessygt\/","https:\/\/x.com\/jessgubert"],"url":"https:\/\/dotesports.com\/author\/jessicagubert"}]}},"raw_content":"Listen up, longtime Teamfight Tactics fans: The time is coming to relive another old-time favorite set from the game with a special mode. And in the main game, lots of balance changes and a new pass. Following up on the announcement we reported earlier this month, Riot is bringing Dawn of Heroes back with a Revival, and we finally have more details. Set 5.5 is the second Revival in TFT\u2014Set 3.5, Galaxies, made its way back in January 2024 with some changes from the original format. The Dawn of Heroes Revival starts on Sept. 25 at 6:30pm CT and lasts until Nov. 4, also at 6:30pm CT. As a new special mode, it has its own Revival Ranked Ladder as well. Just half an hour later, at 7pm CT on Sep. 25, the Magic N' Mayhem Chapter Two Pass goes live. The new, exclusive rewards from the regular pass and the Pass+ include an Arena, five Little Legends, and two Booms. Some of the balance changes had already been teased on PBE last week, like the Queenguard\u2019s Armor nerf to reduce some of the Faeries' power and a buff to Warriors. But there is so much more this time. Here is all you need to know. Patch 14.19 TFT trait balance changes Seven traits are getting changes this time: Eldritch (at all but one rank), Faerie (through the Queenguard\u2019s Armor item only), Frost, Honeymancy, Mage, Sugarcraft, and Warrior. Eldritch: Tainted Golem (3) Attack Damage increased from 60 to 65 Ability Power reduced from 250 to 240 percent Stage scaling HP multiplier adjusted from 0.9\/1\/1.05\/1.1\/1.5x to 1\/1.05\/1.1\/1.4\/1.5x Dark Monolith (5) Stage scaling HP multiplier increased from 0.65\/0.85\/1.2\/1.45\/1.55x to 0.7\/0.9\/1.25\/1.6\/1.75x Many-Eyed Beast (7) Summon Ability Power increased from 340 to 375 percent Stage scaling HP multiplier adjusted from 0.6\/0.75\/0.9\/1.15\/1.3x to 0.6\/0.75\/0.95\/1.3\/1.45x Faerie: Queenguard\u2019s Armor Healing and Shielding reduced from 35 to 25 percent Faerie: Queenguard\u2019s Armor Healing from Queen\u2019s Damage reduced from 15 to 12 percent Frost: Attack Damage and Ability Power adjusted from 16\/35\/50\/80 to 16\/35\/50\/90 Frost: Soldier explosion damage reduced from 600\u2013800 to 500\u2013700 Honeymancy: Percent of Damage dealt per bee adjusted from 6\/8\/15 to 5\/8\/16 percent Honeymancy: Percent of Damage taken per bee adjusted from 3\/4\/10 to 3\/4\/8 percent Mage: Ability Power at 10 units increased from 140 to 200 percent Sugarcraft: Sugarcraft bonus Health at six units increased from 50 to 100 Warrior: Damage Amp adjusted from 10\/18\/25 to 10\/20\/25 percent Warrior: Omnivamp adjusted from 10\/18\/25 to 10\/20\/25 percent Patch 14.19 TFT item balance changes Moonstone Renewer: Shielding reduced from 60\u2013360 to 55\u2013325 Radiant item balance changes on Patch 14.19 Demonslayer (Giant Slayer): Ability Power and Attack Damage increased from 40 to 50 Demonslayer (Giant Slayer): Damage Amp increased from 40 to 50 percent Equinox (Evenshroud): Bonus Armor and Magic Resistance increased from 50 to 70 Equinox (Evenshroud): Duration increased from 15 seconds to 20 seconds Rosethorn Vest (Bramble Vest): Bonus Health increased from eight to 15 percent Sunlight Cape (Sunfire Cape): Health increased from 300 to 450 Sunlight Cape (Sunfire Cape): Armor increased from 20 to 40 Willbreaker (Guardbreaker): Damage Amp increased from 40 to 50 percent Charm balance changes on Patch 14.19 Desperate Plea: removed Conjure Pan: removed Conjure Spatula: removed Lightning Strike: re-enabled Meteor Storm: re-enabled [NEW] Conjure Support: 25g - Gain a Support Anvil (Stage 5+) [NEW] Study Hard: 1g

Patch 14.19 highlights. | Image via Riot Games<\/figcaption><\/figure>

Patch 14.19 TFT trait balance changes<\/h2>

Seven traits are getting changes this time: Eldritch (at all but one rank), Faerie (through the Queenguard\u2019s Armor item only), Frost, Honeymancy, Mage, Sugarcraft, and Warrior.<\/p>

  • Eldritch:<\/strong>
    • Tainted Golem (3)<\/strong>
      • Attack Damage increased from 60 to 65<\/li>
      • Ability Power reduced from 250 to 240 percent<\/li>
      • Stage scaling HP multiplier adjusted from 0.9\/1\/1.05\/1.1\/1.5x to 1\/1.05\/1.1\/1.4\/1.5x<\/li> <\/ul> <\/li>
      • Dark Monolith (5)<\/strong>
        • Stage scaling HP multiplier increased from 0.65\/0.85\/1.2\/1.45\/1.55x to 0.7\/0.9\/1.25\/1.6\/1.75x<\/li> <\/ul> <\/li>
        • Many-Eyed Beast (7)<\/strong>
          • Summon Ability Power increased from 340 to 375 percent<\/li>
          • Stage scaling HP multiplier adjusted from 0.6\/0.75\/0.9\/1.15\/1.3x to 0.6\/0.75\/0.95\/1.3\/1.45x<\/li> <\/ul> <\/li> <\/ul> <\/li>
          • Faerie:<\/strong> Queenguard\u2019s Armor Healing and Shielding reduced from 35 to 25 percent<\/li>
          • Faerie:<\/strong> Queenguard\u2019s Armor Healing from Queen\u2019s Damage reduced from 15 to 12 percent<\/li>
          • Frost:<\/strong> Attack Damage and Ability Power adjusted from 16\/35\/50\/80 to 16\/35\/50\/90<\/li>
          • Frost:<\/strong> Soldier explosion damage reduced from 600\u2013800 to 500\u2013700<\/li>
          • Honeymancy:<\/strong> Percent of Damage dealt per bee adjusted from 6\/8\/15 to 5\/8\/16 percent<\/li>
          • Honeymancy:<\/strong> Percent of Damage taken per bee adjusted from 3\/4\/10 to 3\/4\/8 percent<\/li>
          • Mage:<\/strong> Ability Power at 10 units increased from 140 to 200 percent<\/li>
          • Sugarcraft:<\/strong> Sugarcraft bonus Health at six units increased from 50 to 100<\/li>
          • Warrior:<\/strong> Damage Amp adjusted from 10\/18\/25 to 10\/20\/25 percent<\/li>
          • Warrior:<\/strong> Omnivamp adjusted from 10\/18\/25 to 10\/20\/25 percent<\/li> <\/ul>

            Patch 14.19 TFT item balance changes<\/h2>
            • Moonstone Renewer:<\/strong> Shielding reduced from 60\u2013360 to 55\u2013325<\/li> <\/ul>

              Radiant item balance changes on Patch 14.19<\/h3>
              • Demonslayer (Giant Slayer):<\/strong> Ability Power and Attack Damage increased from 40 to 50<\/li>
              • Demonslayer (Giant Slayer):<\/strong> Damage Amp increased from 40 to 50 percent<\/li>
              • Equinox (Evenshroud):<\/strong> Bonus Armor and Magic Resistance increased from 50 to 70<\/li>
              • Equinox (Evenshroud):<\/strong> Duration increased from 15 seconds to 20 seconds<\/li>
              • Rosethorn Vest (Bramble Vest):<\/strong> Bonus Health increased from eight to 15 percent<\/li>
              • Sunlight Cape (Sunfire Cape):<\/strong> Health increased from 300 to 450<\/li>
              • Sunlight Cape (Sunfire Cape):<\/strong> Armor increased from 20 to 40<\/li>
              • Willbreaker (Guardbreaker):<\/strong> Damage Amp increased from 40 to 50 percent<\/li> <\/ul>

                Charm balance changes on Patch 14.19<\/h3>
                • Desperate Plea:<\/strong> removed<\/li>
                • Conjure Pan:<\/strong> removed<\/li>
                • Conjure Spatula:<\/strong> removed<\/li>
                • Lightning Strike:<\/strong> re-enabled<\/li>
                • Meteor Storm:<\/strong> re-enabled<\/li>
                • [NEW] Conjure Support:<\/strong> 25g – Gain a Support Anvil (Stage 5+)<\/li>
                • [NEW] Study Hard:<\/strong> 1g – Gain two XP for each Study Hard you\u2019ve bought this game (Stage 3\/4)<\/li>
                • Tremors:<\/strong> from every eight seconds to every 10 seconds<\/li> <\/ul>

                  Patch 14.19 TFT champion balance changes<\/h2>

                  Not a lot of champions are getting tweaked this time<\/strong>, but Riot’s intention is to make sure all units are valuable at some point. They are targeting a few high-power units, as well as some underperforming champions like Seraphine and Syndra.<\/p>

                  One-cost Patch 14.19 changes<\/h3>
                  • Seraphine:<\/strong> Ability Power increased from 220\/330\/495 to 240\/360\/540 percent<\/li>
                  • Soraka:<\/strong> Mana reduced from 20\/60 to 10\/50<\/li>
                  • Twitch:<\/strong> Item class updated to Attack Caster<\/li>
                  • Ziggs:<\/strong> Ability Power reduced from 200\/300\/450 to 190\/290\/435 percent<\/li>
                  • Ziggs:<\/strong> Ability area damage reduced from 100\/150\/225 to 95\/145\/215 percent<\/li> <\/ul>

                    Two-cost Patch 14.19 changes<\/h3>
                    • Ahri:<\/strong> Ability Foxfire damage increased from 12\/18\/27 to 13\/20\/30 percent<\/li>
                    • Akali:<\/strong> Ability Kunai base damage increased from 140 percent AD + 30\/45\/70 percent AP to 150 percent AD + 30\/45\/70 percent AP<\/li>
                    • Nilah:<\/strong> Ability Power adjusted from 360 percent AD to 360\/360\/380 percent AD<\/li>
                    • Syndra:<\/strong> Ability Power increased from 220\/330\/495 to 230\/345\/520 percent<\/li>
                    • Syndra:<\/strong> Ability adjacent damage increased from 110\/165\/245 to 115\/170\/260 percent<\/li> <\/ul>

                      Three-cost Patch 14.19 changes<\/h3>
                      • Ezreal:<\/strong> Attack Damage reduced from 60 to 55<\/li>
                      • Hecarim:<\/strong> Ability Cleave damage reduced from 140\/140\/145 percent AD to 125\/125\/130 percent AD<\/li>
                      • Jinx:<\/strong> Ability Power adjusted from 100 percent AD + 16\/24\/36 percent AP to 110 percent AD + 16\/24\/36 percent AP<\/li>
                      • Katarina:<\/strong> Ability Power reduced from 175\/260\/420 to 165\/245\/395 percent<\/li>
                      • Veigar:<\/strong> Ability Power adjusted from 240\/330\/450 to 240\/330\/475 percent<\/li>
                      • Wukong:<\/strong> Passive bonus Armor and Magic Resistance increased from 40 to 45<\/li> <\/ul>

                        Four-cost Patch 14.19 changes<\/h3>
                        • Gwen:<\/strong> Ability Dash logic updated. She now dashes to the hex that would hit the most total targets (aimed at her current target), tie-breaking to the hex furthest from the most enemies. If her current target is out of her base dash range of three hexes, she will now dash the shortest distance to reach them rather than gaining infinite dash range.<\/li>
                        • Gwen:<\/strong> Ability small snip damage reduced from 45\/70\/210 to 40\/60\/180 percent<\/li> <\/ul>

                          Five-cost Patch 14.19 changes<\/h3>
                          • [BUGFIX] Briar:<\/strong> Briar is no longer unstoppable while in her frenzied form<\/li>
                          • Morgana:<\/strong> True damage health threshold reduced from 33 to 25 percent<\/li>
                          • Norra:<\/strong> Mana adjusted from 30\/90 to 30\/80<\/li> <\/ul>