Ubisoft serves as a cautionary tale of a creative studio getting too big for its own good. After years of bland 100-hour sandboxes, the company is beginning to feel the goodwill it amassed in its early years start to run out, leading it to finally ask the important question: why?<\/p>
Well, Star Wars Outlaws<\/a><\/em> seems like a good place to start. Touted as the first open-world Star Wars<\/em> game ever (debatable<\/a>), its checklist of samey missions and activities was as massively inflated as its budget, and it seemed to mark a real turning point in Ubisoft’s perception as a game company. Critics and fans alike were lukewarm on the game<\/a>, but far more importantly to the suits in charge, it failed to meet sales expectations. In response, Ubisoft has launched a massive internal review to find out what exactly is going wrong behind closed doors.<\/p>