According to studio head Pierre Hintze, the move to Unreal Engine is the next “chapter” in the Halo <\/em>franchise. COO Elizabeth van Wyck explained the previous approach “doesn’t necessarily work as well for the way we want to make games for the future.”<\/p>
Using Unreal Engine 5, rather than the studio’s former propriety engine, Slipspace, will allow the developers to “focus on making games” rather than making the tools and the engine. With Slipspace now almost 25 years old, the move makes sense.<\/p>
The engine change also helps in recruitment, as Unreal Engine is familiar to large sectors of the gaming industry. Previously, new hires would have to spend time learning how to use Slipspace after joining the company.<\/p>
Halo Studios’ changes came alongside teaser images of areas from the Halo <\/em>universe rendered in Unreal Engine, including the customary backgrounds akin to the Pacific Northwest and an area overrun by the Flood.<\/p>
But those hoping to dive back into the Halo <\/em>franchise with a new entry soon will be disappointed because the post mentions that a “new Halo <\/em>game isn’t imminent.” Players shouldn’t expect significant changes in Halo Infinite <\/em>either, as the title “will still be supported through the Slipspace Engine.”<\/p>