But that\u2019s not all. All minions have also received HP and ATK stats changes. Melee minions begin with slightly less health, starting at 465 instead of 477, but scale to a higher maximum of 1500 health by the 48-minute mark. Their armor has increased from a cap of 16 at 38 minutes to 20 by 42 minutes, and, most importantly, they now deal a percentage of their current health as damage.<\/p>
Ranged minions received a similar upgrade, with reduced early-game health dropping from 296 to 284, but their late-game scaling reaches 600 health by the 56-minute mark. Their attack damage has been adjusted, starting lower but including a percentage of their current health for increased mid-to-late-game relevance.\u00a0<\/p>
Cannon minions and Super minions have also been rebalanced, with health and attack damage scaling capped at 90 minutes. Lastly, Super minions now scale up to 90 minutes instead of 150, keeping them strong but balanced while their attack damage scales slightly slower.<\/p>