Clash, the competitive tournament feature that was supposed to make its debut in the League of Legends<\/em> client this weekend, has been canceled for its first competition, according to<\/a> Riot’s post today.<\/p>
The culprit behind the cancellation is apparently a severe technical issue<\/a> on the back end. A similar issue was found in other regions<\/a> as well, including EUNE, EUW, OCE, BR, and more earlier today, which were all also met with cancellations. It seems, right now, that the rest of the regions around the world will end up at the same conclusion.<\/p>
Related: <\/strong>League’s<\/em> first Clash tournaments have been delayed on EUW, EUNE, OCE, and now BR<\/strong><\/a><\/p>
Although Riot has remained mostly vague when describing the issue, Garena, the third-party server vendor in China for League<\/em>, described an issue<\/a> that would cause games to fail when starting, and then wins and losses would be randomly given to participating teams. If the other regions are actually experiencing the same issue, that’s more than enough reason to cancel Clash for this weekend.<\/p>