Many fans expect Final Fantasy 16<\/em> (FF16<\/em>) to be an open-world game, just like its predecessor, Final Fantasy 15<\/em>. In general, fans would (and probably should) expect a sequel to include not just open-world gameplay, but an even bigger open-world map with more to do. Now that the game is out, though, it’s clear to us that Square Enix wants the game to be big, but not as people might imagine.<\/p>
In Final Fantasy 15<\/em>, players could explore, discover, and learn about the world’s lore in an open-world setting. Players moved freely around the world of FF15 <\/em>without waiting for loading screens. Due to the large size of the world, players were given a car to shorten the trips.<\/p>
Some newer games, however, have gone the route of zones or hub worlds rather than one giant open-world game. Dragon Age Inquisition<\/em> and Pok\u00e9mon Legends: Arceus<\/em>, for instance, are great examples of beloved games with sectioned large areas with tons of things to do without creating an open-world game. This is also the case with Final Fantasy 16<\/em>.<\/p>