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{"id":646990,"date":"2022-08-02T01:09:24","date_gmt":"2022-08-02T06:09:24","guid":{"rendered":"https:\/\/dotesports.com\/?p=646990"},"modified":"2022-08-02T20:00:18","modified_gmt":"2022-08-03T01:00:18","slug":"riot-will-eventually-stop-adding-champions-to-league-roster","status":"publish","type":"post","link":"https:\/\/dotesports.com\/league-of-legends\/news\/riot-will-eventually-stop-adding-champions-to-league-roster","title":{"rendered":"Riot will eventually stop adding champions to League roster to avoid scaring new players away"},"content":{"rendered":"

There is a limit to the seemingly ever-expanding League of Legends<\/em> champion roster, with Riot Games devs already pencilling in a time when they\u2019ll stop designing new characters in an effort to avoid scaring new players away.<\/p>

League<\/em> stands alone in gaming with its monolithic roster of 161 champions<\/a>.<\/p>

Several long-running franchises do hold a candle to the MOBA, of course, including the Mortal Kombat<\/em>\u2014the Netherealm giant has 97 fighters\u2060<\/a>\u2014and Nintendo\u2019s Super Smash Bros.<\/em> with its cast of 80 characters.<\/p>

Other character driven titles like Apex Legends<\/em> (23 across the main game and its mobile spinoff<\/a>) and Overwatch<\/em> (32, with more on the way<\/a>) struggle to keep up. Riot\u2019s shooter, VALORANT<\/em>, has a growing list of eighteen and League<\/em> arch-rival Dota 2<\/em> recently clocked over 123 with the arrival of Primal Beast<\/a> in February.<\/p>

Riot\u2019s thirteen-year old franchise leader retains its throne via relatively regular character releases\u2060\u2014we\u2019ve already had four this year<\/a>.<\/p>

Those good times will eventually end though, Riot says.<\/p>

\"Promotional
Image via Riot Games<\/figcaption><\/figure> <\/div>

Final League <\/em>champ is coming, Riot says<\/h2>

At least, that\u2019s the discussion the Riot Games teams are already having, dev Matt \u201cPhroxzon\u201d Leung-Harrison told League <\/em>podcast Broken by Concept<\/a>.<\/p>

Leung-Harrison (who was recently promoted to top boss in the balance team<\/a>) admitted the League<\/em> squad is already considering an \u201cend\u201d point where the roster will hit a big red stop sign. In all likelihood, the Australian dev said, that final release will come when Riot can no longer add intuitive characters.<\/p>

\u201cWe\u2019ve still got a lot of flex to go [there],\u201d he added.<\/p>

\u201cThere are a few things that make a lot of champions unsustainable. One is if champions are unintuitive. Let\u2019s say I run into Thresh, he throws a hook, and it looks like a hook, but it just goes over somebody. You\u2019d be like \u2018what the hell is that?\u2019<\/p>

\u201cIf we make unintuitive champs, making more of them is an issue because it massively multiplies the number of things you need to understand to play the game.\u201d<\/p>