Elo is one of those words that gamers use without fully understanding what it means. Elo hell isn’t a place but a state of mind that belongs to you and only you.<\/p>
The Elo system was adopted in competitive gaming as a fair way to match players up. Each game has its own system and takes into consideration different metrics. These ranking systems were inspired by the Elo rating system developed by Hungarian-American physics professor, Arpad Elo.<\/p>
Professor Elo played chess at a competitive level with the United States Chess Federation (USCF), the governing body for chess competition in the country founded in 1939. At the time, the USCF used the Harkness Rating System developed by Kenneth Harkness.<\/p>
The Harkness Rating System was straightforward and only took into consideration a player\u2019s wins and losses. It was a simple but ineffective way to track the level of the players. Professor Elo spotted the flaws in the old system and used his findings to develop a new system.<\/p>
The Elo rating system used the player\u2019s stats and overall performance. Based on the data, if a player wins more games than expected, their rating goes up. If they lose a lot of matches, their rating goes down.<\/p>
The USCF implemented the Elo system in 1960 and the World Chess Federation adopted it in 1970.<\/p>