No matter how well a game is received at launch, there are certain elements that will play into how long players stick around, whether that be the core gameplay, the quality of the story, or how frequently it is updated. And, if the game is running a free-to-play model like MultiVersus<\/em>, microtransactions are a big part of that perception. <\/p>
FTP games pop up all the time, and the live service model used to keep them up and running has become fairly standard\u2014namely through the use of offering a premium set of battle pass content, cosmetics, and other non-gameplay-centric items in exchange for real currency. <\/p>
Player First Games was very open with fans from the start, noting that MultiVersus <\/em>microtransactions will be used as a way to facilitate extra content that won\u2019t impact gameplay itself. And that approach has remained true, though the approach has left some fans feeling like the pricing could use some work. <\/p>
If you plan on putting a lot of time into MultiVersus<\/em>, you will likely come across a Variant Skin, Emote, Banner, or other pieces of content you want to unlock. Not all of it is gated behind microtransactions, but there will be some instances where that is the only way to gain access to select items or content. <\/p>