That doesn\u2019t look that bad on first viewing since there is always a chance TI11\u2019s battle pass sales could continue to rise and will likely see a spike somewhere down the line when Valve pushes more Level Bundles live on Steam. However, the real issue comes with how much time is left on the clock. <\/p>
While TI9 and TI10 both saw their battle passes launching at various times in May and running well through the Summer, TI11\u2019s only launched on Sept. 1 and won\u2019t have as long to build momentum. This is due to Valve splitting the 2022 battle pass into two parts and only applying that standard 25 percent purchase pay in for the prize pool to Part I. <\/p>
Part I is set to end on Nov. 2, just a few days after TI11 ends on Oct. 30. Once that section of the battle pass ends, no additional funds will be added to the event\u2019s prize pool. This means that, instead of well over three months, TI11 only has two full months to try and keep up with its predecessors. <\/p>
There is a Part II for the battle pass that will launch on Nov. 3 and run through Jan. 12, but that has no incentives for the competitive community tied to it. <\/p>