When World of Warcraft <\/em>was <\/em>first released in 2004, the game was all about the journey and not the destination. Players had to learn the ins and outs of the MMORPG genre, including leveling, gearing, talent trees, stats, and other features. As players\u2019 knowledge and understanding of the game grew, having streamlined end-game content with battlegrounds, raids, and dungeons wasn\u2019t enough. Looking to keep the game still accessible to casual players while giving hardcore players more challenges, Blizzard Entertainment started adding various difficulties to dungeons and raids, starting with the release of The Burning Crusade in 2007. But the biggest addition to the game has been, by far, the Mythic+ dungeons.<\/p>
Designed in the image of regular dungeons from that expansion, Mythic+ dungeons were first introduced in Legion<\/em>. Unlike Normal and Heroic-difficulty dungeons, Mythic+ dungeons are dungeons that need to be completed within a certain time window and have weekly affixes that increase both trash mobs and boss health, making them altogether more challenging to complete in time.<\/p>
Seeing the undeniable success of this experiment, Blizzard kept this mode in the game and later in 2023, Mythic+ dungeons will be celebrating its seventh anniversary. Although Mythic+ dungeons are still one of the community\u2019s favorite aspects of the end game, Dragonflight <\/em>has shown that the system is overdue for a revamp. Here\u2019s everything wrong in Mythic+ dungeons in Dragonflight<\/em><\/a> that Blizzard should look to fix in the near future.<\/p>