Zombies are a staple in horror. The concept of shambling, undead creatures that have lost all their humanity has been done to death a thousand times in every medium you can think of, with each iteration evolving the idea in one way or another. Video games have contributed to the consistent interest the undead has sustained, with the zombie hack-and-slash boom of the 2010s introducing notable franchises like the Dead Rising <\/em>and Dead Island <\/em>series. <\/p>
At that time, zombie games left a lot to be desired, though we often remember these games fondly. Games like Dead Island <\/em>featured crafting systems and typical zombies to rip and tear through, but these portrayals were nothing compared to what was on TV and film around the same time. After all, it was the era of The Walking Dead <\/em>TV series. <\/p>
It seemed Dead Island 2 <\/em>could be subject to the same fate. Originally announced in 2014, it was delayed for nearly a decade and switched between multiple teams, including the original developer Techland.<\/p>
After playing Dead Island 2 <\/em>for more than 38 hours, however, it’s clear that developer Dambuster Studios isn’t simply trying to bank off the success of the title’s predecessor but instead has made a horror experience that is as detailed as it is terrifying.<\/p>
While Dead Island 2<\/em> isn\u2019t perfect and there are the occasional visual bugs, Dambuster has created a sequel even better than its predecessor\u2014and it was certainly worth the wait.<\/p>