When season 17 of Apex Legends<\/em> was released to the public on May 9, it came with a lot of changes that players both liked and disliked. But there was one big addition to weapon progression that left a lot of players wanting. The weapon master system was introduced to the game, allowing players to choose specific weapons to build experience with, earning weapon-specific rewards as they progressed through.<\/p>
Where this becomes an issue is exactly how long it takes to get these rewards, as well as what these rewards are. Fans of other shooters, such as Call of Duty<\/em>, are familiar with the weapon mastery system, and the regular amount of loot they should get when grinding a specific weapon for a long period of time. On May 16, one Apex<\/em> player from Reddit went into detail about the game\u2019s new weapon system<\/a> and how, in their opinion, awful this current iteration of the weapon mastery system is.<\/p>
One player in the comments saw a missed opportunity, with the possibility of making an entirely new legendary skin for each weapon<\/a>, exclusive to the weapon mastery reward system. Another player was angry the base-game legendary skin reward would be essentially useless to long-time players<\/a> who already have all of them for their respective favorite weapons.<\/p>
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A more relaxed player also chimed in, mentioning that you could finish these weapon masteries passively as you play game after game in Apex<\/em>. But that was easily countered, with another player adding that completing the \u2018Trials\u2019<\/a> that the game has forces players to complete specific tasks.<\/p>