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Minor adjustments to the smoke cloud shape<\/a>.<\/li> <\/ul>

Maps<\/h4>
  • Added Italy to Deathmatch and Casual game modes.<\/li>
  • Removed Ancient and Anubis.<\/li> <\/ul>

    Economy<\/h4>
    • Unified StatTrak position on both CS2<\/em> M4 models to not occlude stickers.<\/li>
    • Adjusted sticker sizes on CS2<\/em> M4A4 so they no longer overlap.<\/li> <\/ul>

      Misc<\/h4>
      • Updated hostage models.<\/li> <\/ul>

        Sound<\/h4>
        • Audio mix tweaks and adjustments.<\/li> <\/ul>

          Workshop Tools<\/h4>
          • Added support for multiple team introduction variants.<\/li> <\/ul>

            Aug. 7<\/h3>
            \"The
            It’s Ancient’s turn for a competitive CS2 playtest. Image via Valve<\/figcaption><\/figure>

            Maps<\/h4>

            Anubis<\/h5>
            • Removed from Competitive mode.<\/li>
            • Various bugs and tweaks.<\/li> <\/ul>
              Ancient<\/h5>
              • Added to Competitive mode.<\/li>
              • Various adjustments to lighting.<\/li>
              • Added missing collision detection to some debris.<\/li> <\/ul>

                Misc<\/h4>
                • Various adjustments to C4 animation.<\/li>
                • Water rendering performance improvements.<\/li> <\/ul>

                  Aug. 2<\/h3>

                  Gameplay<\/h4>
                  • Disabled Wingman<\/li> <\/ul>

                    Maps<\/h4>
                    • Added Anubis to Deathmatch, Casual, and Competitive game modes<\/li>
                    • Added Ancient to Deathmatch and Casual game modes<\/li>
                    • Removed Overpass and Vertigo<\/li> <\/ul>

                      Misc<\/h4>
                      • Taught chickens how to swim<\/li>
                      • Weapons splash when dropped in water<\/li>
                      • Adjusted grenade\/water interaction sounds<\/li> <\/ul>

                        Animation<\/h4>
                        • Improved head animation when crouching while running<\/li>
                        • Improved foot animation when quickly alternating between standing still and moving<\/li> <\/ul>

                          July 2023<\/h2>

                          July 25<\/h3>

                          Maps <\/h4>

                          Overpass<\/h5>
                          • Adjustments to jumpable locations<\/li>
                          • Collision adjustments<\/li>
                          • Various bug fixes and tweaks<\/li> <\/ul>

                            July 21<\/h3>

                            Movement<\/h4>
                            • Fixed some instances of pixelwalks across all maps<\/li> <\/ul>

                              Misc<\/h4>
                              • Slight adjustments to some Holo stickers<\/li>
                              • Fixed a case where some match stats would be reported incorrectly at the end of the game<\/li> <\/ul>

                                Maps<\/h4>

                                Overpass<\/h5>