Players can also choose an augment to power their champion up, which can all range from normal, wacky, and everywhere in between. These will vastly change the way that a champion plays, like giving a champion Veigar passive, or having a Sivir boomerang shoot from the player every eight seconds.<\/p>
You can even gain access to Nexus Blitz’s Battle Sled, which places the champion in a sled that can be driven around the map, while also being a weapon that can be driven into enemies for some damage and a knock-up. Ultimately, these augments are the life-blood of the mode, and should give players endless combinations to try over the course of the mode.<\/p>
After the preparation phase, players are transported to one of four different maps created for Arena. Each new map has been built for 2v2 combat, but offer varying experiences based on the different terrain and spaces provided. There are also 10 champion cameos that randomly appear during some rounds, where Soul Fighter champions cause stage hazards for all players to look out for.<\/p>
Lastly, Arena will also have its own ranked system, similar to TFT<\/em>‘s Hyper Roll mode. There are five tiers to achieve based off your Arena MMR, which should help keep players coming back to play this new mode over the course of the season.<\/p>