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Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.\",\"sameAs\":[\"https:\/\/www.linkedin.com\/in\/lawrencetyleresguerra\/\",\"https:\/\/x.com\/tyler_is_online\"],\"url\":\"https:\/\/dotesports.com\/author\/tyleresguerra\"}]}<\/script>\n<!-- \/ Yoast SEO Premium plugin. -->","yoast_head_json":{"title":"All Augments in LoL's Arena mode","description":"From new summoners spells to outrageous abilities, there's plenty here.","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/dotesports.com\/league-of-legends\/news\/all-augments-in-lols-new-arena-mode","og_locale":"en_US","og_type":"article","og_title":"All Augments in LoL's Arena mode","og_description":"From new summoners spells to outrageous abilities, there's plenty here.","og_url":"https:\/\/dotesports.com\/league-of-legends\/news\/all-augments-in-lols-new-arena-mode","og_site_name":"Dot 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Arena mode"}]},{"@type":"WebSite","@id":"https:\/\/dotesports.com\/#website","url":"https:\/\/dotesports.com\/","name":"Dot Esports","description":"","publisher":{"@id":"https:\/\/dotesports.com\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/dotesports.com\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/dotesports.com\/#organization","name":"Dot Esports","url":"https:\/\/dotesports.com\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/#\/schema\/logo\/image\/","url":"https:\/\/dotesports.com\/wp-content\/uploads\/2020\/08\/05103313\/logo-dot_esports-mark-black.png","contentUrl":"https:\/\/dotesports.com\/wp-content\/uploads\/2020\/08\/05103313\/logo-dot_esports-mark-black.png","width":300,"height":300,"caption":"Dot Esports"},"image":{"@id":"https:\/\/dotesports.com\/#\/schema\/logo\/image\/"},"sameAs":["https:\/\/www.facebook.com\/DOTesports\/","https:\/\/x.com\/DotEsports","https:\/\/www.instagram.com\/dotesports\/","https:\/\/www.youtube.com\/channel\/UCckaIn-3KqLYfppkj4DeTAw"]},{"@type":"Person","@id":"https:\/\/dotesports.com\/#\/schema\/person\/09a735d28f67607039b570b3d6bba57b","name":"Tyler Esguerra","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/#\/schema\/person\/image\/eec1bb58d2fde0f4f433c5730311960c","url":"https:\/\/dotesports.com\/wp-content\/uploads\/2021\/01\/26094747\/image-5-1.png","contentUrl":"https:\/\/dotesports.com\/wp-content\/uploads\/2021\/01\/26094747\/image-5-1.png","caption":"Tyler Esguerra"},"description":"Lead League of Legends writer for Dot Esports. Forever an LCS supporter, AD carry main, with more than five years in the industry. Sometimes I like clicking heads in Call of Duty or VALORANT. Creator of the Critical Strike Podcast.","sameAs":["https:\/\/www.linkedin.com\/in\/lawrencetyleresguerra\/","https:\/\/x.com\/tyler_is_online"],"url":"https:\/\/dotesports.com\/author\/tyleresguerra"}]}},"raw_content":"In League of Legends' long-awaited Arena mode, players get a chance to flex their skills alongside one of their favorite duos as they battle three other teams across multiple deathmatch-style battle rounds to become the last squad standing. And to shake things up even more, they'll have Augments to change the way they play. Here are all of the Augments you can play around with in this League Arena. Every Augment in League's Arena mode There are many different ways to arm yourself before the fight, even beyond the normal items you can find in the store during the game mode's preparation and buying phase. Teamfight Tactics' Augments system has made its way to League for the first time, giving summoners a whole new arsenal of wacky and wild powers that will completely change how a champion plays. Each Augment, like in TFT, will be in a different category based on how strong they are in comparison to each other. The categories range from Silver and Gold to Prismatic as the most impactful of the bunch and can be destructive, hilarious, and everything in between. I've already spotted a few incredible wombo combos in the works, along with broken champion pairings, and a perfect concoction of Augments that could go viral with one single clip, so let's get to experimenting. All Silver Augments Name Effect ADAPt Convert\u00a0100 percent of your AD\u00a0into\u00a0ability power. Additionally, increase your\u00a0ability power by 10 percent. Blunt Force Increases\u00a0attack damage\u00a0by\u00a015 percent. Buff Buddies Grants\u00a0Crest of Cinders\u00a0and\u00a0Crest of Insight\u00a0permanently. Castle Replaces\u00a0Flee\u00a0with\u00a0Castle. Castle:\u00a0Dash\u00a0to your ally's location while they do so to yours, swapping places with them. You then gain\u00a050 percent\u00a0bonus\u00a0movement speed\u00a0for two seconds. Clothesline Form a\u00a0tether\u00a0between you and your ally that burns enemies in a 50-unit radius, dealing\u00a0magic damage. Contract Killer At the start of each combat round, mark a champion on the enemy team. The mark causes them to take 20 percent increased damage from your team and grants\u00a0 350\u00a0to you and your ally when they die. Deft Grants\u00a060 percent\u00a0bonus\u00a0attack speed. Dematerialize Scoring a unique champion takedown\u00a0grants\u00a018\u00a0bonus\u00a0Attack Damage\u00a0or\u00a030 Ability Power\u00a0(Adaptive). This effect lasts until the end of the round. Desecrator Immobilizing\u00a0an enemy champion applies three\u00a0Curse\u00a0stacks to them for five seconds, stacking infinitely and refreshing with each application. Don't Blink Deal one percent increased damage per\u00a010 movement speed\u00a0you have more than the target. Don't Chase Gain and activate\u00a0Singed's\u00a0Poison Trail. Poison Trail: Gain\u00a0ghosting\u00a0and continually create a toxic cloud behind you that lingers. The cloud inflicts poison\u00a0to enemies which deals\u00a0magic damage over two seconds. Erosion Each instance of damage dealt to an enemy reduces their\u00a0armor\u00a0and\u00a0magic resistance\u00a0for four seconds, stacking up to 20 times for a total of 30 percent resistance reduction. EscAPADe Convert\u00a0100 percent of your AP\u00a0into\u00a0bonus\u00a0attack damage. Additionally, increase your\u00a0attack damage by 10 percent. Executioner Deal 15 percent increased damage to enemies below\u00a050 percent of their\u00a0maximum\u00a0health. Scoring a champion\u00a0takedown\u00a0resets the cooldown of all your basic abilities. Fallen Aegis At the start of each combat round, gain a shield\u00a0for 12 seconds that absorbs magic damage\u00a0and grants crowd control immunity. First-Aid Kit Grants 25 percent\u00a0heal and shield power. Flashbang Using\u00a0Flash\u00a0creates an explosion around the blink location that deals\u00a0magic damage\u00a0to nearby enemies and\u00a0slows\u00a0them. Additionally, your Flash\u00a0is now reset every round. Flashy Gain three charges of\u00a0Flash\u00a0that have a two-second cooldown between casts. Frost Wraith Automatically\u00a0roots\u00a0enemies within 450 units for one second. Frozen Foundations Replaces\u00a0Flee\u00a0with\u00a0Frozen Foundations. Frozen Foundations:\u00a0Summons a wall of ice at the target location,\u00a0knocking aside\u00a0enemies in the area. Fully Automated Augments with an\u00a0automatic\u00a0effect now have their cooldowns reduced by three seconds and benefit from your ability haste. Goredrink Gain 20 percent Omnivamp. Guilty Pleasure Immobilizing\u00a0an enemy champion\u00a0heals\u00a0you. Heavy Hitter Basic attacks deal\u00a0bonus\u00a0physical damage\u00a0equal to\u00a0five percent of your\u00a0maximum\u00a0health. Hold Very Still Gain\u00a0Teemo's\u00a0Guerrilla Warfare. Guerrilla Warfare:\u00a0Gain\u00a0invisibility\u00a0after a short moment without moving, taking damage, performing actions that\u00a0break stealth,\u00a0channeling, or being in\u00a0stasis. Upon exiting the stealth, gain\u00a0bonus\u00a0attack speed\u00a0for five seconds. Homeguard Gain\u00a0100 percent bonus\u00a0movement speed. This bonus is lost for three seconds after taking damage. Ice Cold Your slowing\u00a0effects reduce the\u00a0movement speed\u00a0of targets by an additional\u00a0100. Infernal Soul Grants the\u00a0Infernal Dragon Soul. Juice Box Each round, you and your ally gain an additional\u00a0Juice\u00a0for free. Light 'em Up! Basic attacks grant a stack of up to four. The fourth stack consumes them all to deal\u00a0bonus\u00a0magic damage\u00a0on hit. Mind to Matter Grants\u00a0bonus\u00a0health\u00a0equal to\u00a050 percent of your\u00a0maximum\u00a0mana. Mirror Image Gain\u00a0LeBlanc's\u00a0Mirror Image. Mirror Image:\u00a0Upon being damaged to\u00a030 percent\u00a0maximum\u00a0health, create a\u00a0 clone\u00a0of yourself, after which you both instantly become invisible. Your clone can basic attack to deal no damage, lasts for eight seconds, and moves to a random location in front of you. Mountain Soul Grants the\u00a0Mountain Dragon Soul. Now You See Me Replaces\u00a0Flee\u00a0with\u00a0Now You See Me. Now You See Me: Passive:\u00a0Casting an ability with a\u00a0dash\u00a0or\u00a0blink\u00a0leaves behind a mark at the cast location. Active: Blinks\u00a0you to the mark's location and grants you\u00a0bonus\u00a0movement speed\u00a0for two seconds. Ocean Soul Grants the\u00a0Ocean Dragon Soul. Repulsor Upon dropping below\u00a060 percent\u00a0or\u00a030 percent of your\u00a0maximum\u00a0health,\u00a0knock back\u00a0all enemies. Scoped Weapons Gain bonus\u00a0attack range. Self Destruct At the start of each combat round, you have a bomb attached to you that detonates after 15 seconds, creating an explosion that deals\u00a0true damage\u00a0equal to\u00a020 percent of the target's\u00a0maximum\u00a0health\u00a0to enemies. Serve Beyond Death Upon taking fatal damage for the first time, you are restored to\u00a0100 percent\u00a0maximum\u00a0health\u00a0but suffer a\u00a0true damage\u00a0burn equal to\u00a010 percent of your\u00a0maximum\u00a0health\u00a0until you die. Scoring a champion\u00a0takedown\u00a0ends the burn immediately and sets your\u00a0current\u00a0health\u00a0to\u00a020 percent\u00a0maximum\u00a0health. Shadow Runner Upon casting an ability with a\u00a0dash\u00a0or\u00a0blink, or exiting stealth, gain\u00a0300\u00a0bonus\u00a0movement speed\u00a0for two seconds. Slap Around Immobilizing\u00a0an enemy champion grants you\u00a012\u00a0bonus\u00a0Attack Damage\u00a0or\u00a020 Ability Power stacking infinitely. This effect lasts until the end of the round. Snowball Fight! Replaces\u00a0Flee\u00a0with\u00a0Mark\u00a0\/\u00a0Dash. Mark:\u00a0Throws a snowball in the target direction that deals\u00a0true damage\u00a0to the first enemy hit and marks them for three seconds. While the target is marked, you are granted the ability to cast\u00a0Dash. Dash:\u00a0You\u00a0dash\u00a0to the marked target while being\u00a0untargetable, dealing the same damage again upon arrival. Sonic Boom Granting a\u00a0buff,\u00a0heal, or\u00a0shield\u00a0to your ally deals\u00a0true damage\u00a0to enemies within 450 units of them and\u00a0slows\u00a0targets by 30 percent for two seconds. Spin To Win Your spinning abilities deal 20 percent increased damage and benefit from 20 ability haste. Stackosaurus Rex Double the number of permanent stacks you gain from abilities. Tank It Or Leave It Gain\u00a0Critical Defend Chance\u00a0equal to\u00a0100 percent critical strike chance, up to 60 percent. Additionally, gain\u00a020 percent critical strike chance. Critical Defend Chance:\u00a0Grants you a chance to reduce an instance of damage taken by 25 percent. Tormentor Immobilizing\u00a0an enemy champion inflicts them with a burn for five seconds, dealing\u00a0magic damage\u00a0every second equal to\u00a0four percent of the target's\u00a0maximum\u00a0health\u00a0over the duration. Typhoon Basic attacks fire a bolt at an additional target that deals\u00a030 percent AD\u00a0and applies on-hit effects at 100 percent effectiveness. Ultimate Unstoppable Casting your ultimate grants you crowd control immunity\u00a0for three seconds. Virtuous Cycle Your\u00a0heals\u00a0grant a\u00a0shield\u00a0for five seconds equal to 20 percent of the healing value, and your shields grant a heal equal to 20 percent of the shield's strength. This effect cannot trigger itself. Vulnerability Damage dealt by items and damage over time effects can critically strike\u00a0for 50 percent bonus\u00a0damage. Additionally, gain\u00a020 percent critical strike chance. Warmup Routine Replaces\u00a0 Flee\u00a0with\u00a0Warmup Routine. Warmup Routine:\u00a0Channel\u00a0for up to 12 seconds to increase your damage output by two percent per second, up to 24 percent. This effect lasts until the end of the round. Witchful Thinking Grants\u00a070 ability power. All Gold Augments Name Effect All For You Your\u00a0heals\u00a0and\u00a0shields\u00a0on allied champions are increased in effectiveness by 40 percent. Angel of Retribution Quest:\u00a0Heal\u00a0allied champions for 2,500 in total, or mitigate 2,500 damage for them. Reward:\u00a0Upon completing the quest, gain\u00a0100 percent\u00a0bonus\u00a0attack speed\u00a0and empower your basic attacks to deal\u00a0bonus\u00a0magic damage\u00a0equal to 300 percent of your heal and shield power. Apex Inventor Grants\u00a0300 item haste, which is equivalent to 75 percent cooldown reduction for items. Banner of Command Replace\u00a0Flee\u00a0with Banner of Command, which grants your ally 25 percent\u00a0bonus\u00a0health,\u00a0attack damage,\u00a0ability power, and\u00a0attack speed\u00a0for 10 seconds. Big Brain At the start of each combat round, gain a\u00a0shield\u00a0that absorbs damage equal to\u00a0300 percent AP. Blood Brother Gain\u00a0Darius'\u00a0Hemorrhage. Passive:\u00a0Damaging basic attacks and abilities apply a stack of\u00a0Hemorrhage\u00a0to enemies for five seconds, refreshing on subsequent applications and stacking up to five times. Hemorrhage:\u00a0For each stack, the target is dealt 13-30 (based on level)\u00a0(+ 30 percent\u00a0bonus\u00a0AD)\u00a0total\u00a0physical damage\u00a0over the duration, up to a maximum of 65 \u2212 150 (based on level)\u00a0(+ 150 percent\u00a0bonus\u00a0AD)\u00a0total\u00a0physical damage\u00a0over the duration. Bread and Butter Your champion's first basic ability (Q)\u00a0gains\u00a0150 ability haste. Bread And Cheese Your champion's third basic ability\u00a0(E)\u00a0gains\u00a0150 ability haste. Bread And Jam Your champion's second basic ability\u00a0(W)\u00a0gains\u00a0150 ability haste. Cannon Fodder You enter combat launching from a cannon. Celestial Body Gain\u00a01,250\u00a0health, but reduce your damage output by 10 percent. Combo Master Gain the Electrocute and Phase Rush Keystone Runes. Critical Healing Your\u00a0heals\u00a0and\u00a0shields\u00a0now have a chance equal to\u00a0100 percent critical strike chance\u00a0to increase in effectiveness by 50 percent. Additionally, gain\u00a020 percent critical strike chance. Dark Blessing Your\u00a0heals\u00a0and shields\u00a0apply two\u00a0Curse\u00a0stacks to the nearest enemy champion within 450 units, lasting five seconds (1.5-second cooldown). This effect stacks infinitely and refreshes with each application. Curse:\u00a0For each stack inflicted on targets, you gain a permanent\u00a0one\u00a0bonus\u00a0health,\u00a0and affected enemies are dealt\u00a0one true damage\u00a0every second. Dawnbringer's Resolve Upon dropping below 50 percent health, heal for 30 percent max health over three seconds. Deathtouch Basic attacks against enemy champions apply a\u00a0Curse\u00a0stack for five seconds, stacking infinitely and refreshing with each application. Curse:\u00a0For each stack inflicted on targets, you gain a permanent\u00a0one\u00a0bonus\u00a0health,\u00a0and affected enemies are dealt\u00a0one true damage\u00a0every second. Defensive Maneuvers Gain the Defensive Maneuvers Summoner Spell, which casts both Summoner Barrier and Heal on you and your teammate. Demon's Dance Gain the\u00a0Fleet Footwork\u00a0and\u00a0Grasp of the Undying\u00a0Keystone Runes. Die Another Day Gain the Die Another Day Summoner Spell, which creates a zone where no unit can die for four seconds. Dive Bomber Your team's first death each round explodes, dealing massive damage. Ethereal Weapon Your Abilities apply on-hit effects at 100 percent effectiveness on a one-second cooldown per target. Extendo-Arm Automatically fire a Blitzcrank hook every 12 seconds at a nearby enemy champion. Firebrand Basic attacks apply a burn for five seconds that deals\u00a0bonus\u00a0magic damage\u00a0per second equal to\u00a00.6 percent of the target's\u00a0maximum\u00a0health\u00a0over the duration. This burn stacks infinitely and refreshes with each application. From Beginning to End Gain the\u00a0Dark Harvest\u00a0and\u00a0First Strike\u00a0keystone runes. Holy Fire Your\u00a0heals\u00a0and\u00a0shields\u00a0cause you to fire a missile to the nearest enemy champion within 650 units over 0.32\u00a0seconds, applying a burn upon arrival that deals\u00a0magic damage\u00a0equal to\u00a0one percent of the target's\u00a0maximum\u00a0health\u00a0every second over five seconds. It's Critical Gain 40 percent Crit Chance. It's Killing Time Apply\u00a0Zed's\u00a0Death Mark when casting your ultimate\u00a0to all enemy champions on an eight-second cooldown. The mark stores 30 percent of all\u00a0pre-mitigation\u00a0damage dealt to the affected target, detonating after five seconds to deal\u00a0physical damage\u00a0equal to the damage stored against them. Keystone Conjurer Gain the Summon Aery and Arcane Comet Keystone Runes. Lightning Strikes Gain Attack Damage scaling with your Attack Speed. Magic Missile Dealing damage to an enemy with an active ability within 700 units fires three missiles at them that each deal\u00a0true damage\u00a0equal to\u00a00.7 percent of the target's\u00a0maximum\u00a0health, increased to up to\u00a02.1 percent\u00a0based on distance traveled on a two-second cooldown. Marksmage Basic attacks deal\u00a0bonus\u00a0physical damage\u00a0equal to\u00a0100 percent AP. Minionmancer Your\u00a0pets\u00a0deal 60 percent increased damage as well as gain 60 percent\u00a0bonus\u00a0health\u00a0and size. Mythical You can buy any number of Mythic Items. OK Boomerang Every seven seconds, automatically fire a boomerang at a nearby enemy. Oathsworn Replaces Flee\u00a0with\u00a0Kalista's Fate's Call. Fate's Call:\u00a0Retrieve your ally and hold them for four seconds, pulling\u00a0them to yourself over 1 second and\u00a0cleansing\u00a0them from all\u00a0crowd control, as well as rendering them invulnerable\u00a0and untargetable\u00a0for the duration. Outlaw's Grit Your Movement Abilities grant you 15 Armor and Magic Resist, stacking up to five times. Parasitic Relationship You heal\u00a0for 15 percent of the damage dealt by your ally. Perseverance Gain hugely increased Health Regen, which is further increased while low on Health. Phenomenal Evil Permanently gain two Ability Power when you hit enemies with Abilities. Quest: Steel Your Heart Quest:\u00a0Obtain\u00a0Heartsteel\u00a0and accumulate over\u00a0400\u00a0bonus\u00a0health\u00a0from\u00a0Colossal Consumption. Reward:\u00a0Increase the\u00a0bonus\u00a0health\u00a0gained from\u00a0Colossal Consumption\u00a0by 200 percent and gain\u00a0bonus\u00a0health regeneration\u00a0equal to\u00a010 percent of the\u00a0bonus\u00a0health\u00a0gained from\u00a0Colossal Consumption. Quest: Urf's Champion Quest:\u00a0Score 10 champion\u00a0takedowns. Reward:\u00a0Receive\u00a0The Golden Spatula. Rabble Rousing Using an Ability heals you for two percent max Health. Recursion Gain 45 Ability Haste. Restless Restoration You constantly heal based on your max Health while moving, increased by distance traveled. Restart Your basic abilities' cooldowns are refreshed every 10 seconds. Restless Restoration Heal\u00a0for\u00a00.2-1.2\u00a0(based on level)\u00a0(+ 0.02 percent of\u00a0maximum\u00a0health)\u00a0per 10 units traveled. Scopier Weapons Gain 200 Attack Range, reduced to 100 for ranged characters. Searing Dawn Your Abilities mark enemies, causing them to take extra damage from your ally's next effect. Shrink Ray Your Attacks reduce an enemy's damage by 15 percent for three seconds. Soul Siphon Gain 20 percent crit chance and 20 percent lifesteal on critical strikes. The Brutalizer Gain 25 Attack Damage, 10 Ability Haste, and 10 Lethality. Thread the Needle Gain 25 percent Armor Penetration and Magic Penetration. Twice Thrice Basic attacks grant a stack, up to two times. At two stacks, your next basic attack consumes all stacks to apply on-hit\u00a0effects again at 150 percent effectiveness. Unholy Grail Damaging enemies with abilities stores 30 percent of the damage, your next heal or shield on an ally heals them for the stored amount. Vanish Gain the Vanish Summoner Spell, turning you Invisible. Vengeance Gain massively increased damage and Omnivamp while your partner is dead. Willing Sacrifice When your ally drops below 30 percent Health, trade some of your health for a Shield on your ally. With Haste Gain Move Speed equal to double your Ability Haste. All Prismatic Augments Name Effect Accelerating Sorcery Casting an ability grants\u00a0nine Ability Haste. Back to Basics Gain 35 percent increased damage,\u00a0healing, and\u00a0shielding, and\u00a060 Ability Haste, but you can no longer cast your ultimate. Blade Waltz Replaces\u00a0Flee\u00a0with Blade Waltz. Blade Waltz:\u00a0Dashes\u00a0around the target enemy champion eight times, dealing physical damage\u00a0and applying on-hit effects at 50 percent effectiveness for each dash and granting\u00a0untargetability\u00a0during the entire effect. Can't Touch This Casting your ultimate grants you invulnerability\u00a0for two seconds. Center of the Universe Gain\u00a0 Aurelion Sol's\u00a0Center of the Universe. Center of the Universe:\u00a0You are now constantly orbited by three\u00a0Stars\u00a0that exist at your attack range, each doing a full circumference in five\u00a0seconds. Chain Lightning Dealing damage to an enemy champion also damages the nearest other champion within 700 units of them for\u00a0true damage. Chauffeur Become\u00a0attached\u00a0to your ally for the rest of the game, granting them\u00a0100 percent of your\u00a0bonus\u00a0movement speed\u00a0as well as granting you\u00a0100 ability haste\u00a0and\u00a050 percent\u00a0bonus\u00a0attack speed. Circle of Death Healing\u00a0you do causes you to deal 70 percent of that value in\u00a0magic damage\u00a0to the nearest enemy champion. Courage of the Colossus Immobilizing\u00a0an enemy champion grants a shield\u00a0that absorbs moderate damage. Dashing Abilities with\u00a0dashes\u00a0or\u00a0blinks\u00a0gain\u00a0200 ability haste. Doomsayer Abilities apply two\u00a0Curse\u00a0stacks to enemy champions hit for five seconds, stacking infinitely and refreshing with each application. Curse:\u00a0For each stack inflicted on targets, you gain a permanent\u00a0one\u00a0bonus\u00a0health,\u00a0and affected enemies are dealt\u00a0one true damage\u00a0every second. Draw Your Sword Become\u00a0melee, modifying your attack range to 200 units. Additionally, gain\u00a0bonus\u00a0attack damage,\u00a0bonus\u00a0attack speed,\u00a0bonus\u00a0health,\u00a0bonus\u00a0movement speed, and life steal. Earthwake Dashing\u00a0or\u00a0blinking\u00a0with abilities causes you to leave behind a trail from the cast location that detonates dealing physical damage\u00a0to enemies hit. Eureka Gain\u00a0ability haste\u00a0equal to\u00a025 percent AP. Feel the Burn Replaces\u00a0 Flee\u00a0with\u00a0Feel the Burn. Feel the Burn:\u00a0Casts both\u00a0Exhaust\u00a0and\u00a0Ignite\u00a0on all enemy champions within 1,000 units, with the former having its\u00a0slow\u00a0strength increased to 50 percent and the latter modified to deal\u00a0true damage\u00a0over the duration. Fey Magic Damaging enemies with your ultimate ability polymorphs\u00a0them into harmless critters for a short time, during which their\u00a0base\u00a0movement speed\u00a0is reduced by\u00a060, and\u00a0disarms\u00a0them for the same duration. Giant Slayer Become tiny, reducing your size by 75 percent and gaining\u00a0a 30 percent\u00a0bonus\u00a0movement speed. Additionally, deal\u00a0bonus\u00a0damage against enemy champions of greater size than you. Goliath Grants\u00a035 percent\u00a0bonus\u00a0health, 15 percent adaptive force, and 50 percent increased size. Infernal Conduit Your abilities apply a burn for five seconds that deals\u00a0bonus\u00a0magic damage\u00a0per second over the duration. This burn stacks infinitely and refreshes with each application. Additionally, all of your\u00a0Burn\u00a0augments reduce the cooldowns of all your basic abilities for each tick of their damage over time effects. Jeweled Gauntlet Your abilities can\u00a0critically strike. Gain\u00a020 percent critical strike chance. Laser Eyes Continuously fire a laser in a line 700 units from your facing direction, dealing\u00a0magic damage\u00a0to enemies in its width. Mad Scientist At the start of each combat round, gain either\u00a0bonus\u00a0attack damage, bonus\u00a0health, increased size or\u00a0ability haste, bonus\u00a0movement speed, and reduced size. Master of Duality Basic attacks grant\u00a0ability power\u00a0and ability hits grant\u00a0bonus\u00a0attack damage. This effect stacks infinitely until the end of the round. Mystic Punch Basic attacks reduce your total cooldowns. Nesting Doll Upon taking fatal damage for the first time, you enter\u00a0resurrection and are afterward revived with reduced damage and smaller size. Taking fatal damage a second time causes you to enter resurrection for the same duration again and revive afterward with\u00a0even less health and damage. Reviving causes nearby enemy champions to be knocked back. Omni Soul Grants three random Dragon Souls. Orbital Laser Replaces\u00a0Flee\u00a0with\u00a0Orbital Laser. Orbital Laser:\u00a0Call upon an orbital laser to fire down on the target location after a delay, immediately dealing\u00a0true damage\u00a0equal to 20 percent of the target's\u00a0maximum\u00a0health\u00a0then\u00a0extra\u00a0magic damage\u00a0over three seconds to enemies within a 500 radius. Plaguebearer Apply four\u00a0Curse\u00a0stacks every second to enemy champions within 500 units for five seconds, stacking infinitely and refreshing with each application. Curse:\u00a0For each stack inflicted on targets, you gain a permanent\u00a0one\u00a0bonus\u00a0health,\u00a0and affected enemies are dealt\u00a0one true damage\u00a0every second. Quantum Computing Automatically slash in a circle around you, afterward dealing\u00a0physical damage\u00a0to enemies on the outer edge. 10-second cooldown. Quest: Wooglet's Witchcap Gain a\u00a0Needlessly Large Rod\u00a0that has its\u00a0ability power\u00a0stat modified to\u00a0100 AP. Quest:\u00a0Obtain\u00a0Needlessly Large Rod,\u00a0 Rabadon's Deathcap, and Zhonya's Hourglass. Reward:\u00a0Gain Wooglet's Witchcap. Raid Boss At the start of each combat round, you are imprisoned in the center of the battlefield for nine seconds, becoming unable to perform any actions in the duration. While imprisoned, you gain damage reduction and increase your\u00a0attack damage,\u00a0ability power, and\u00a0maximum\u00a0health\u00a0by 50 percent over the duration. Afterward, upon being damaged to\u00a050 percent\u00a0maximum\u00a0health, you are set free, losing the damage reduction but keeping the other bonuses until the end of the round. Additionally, you receive a\u00a0shield\u00a0that absorbs damage equal to\u00a035 percent of your\u00a0maximum\u00a0health. Scopiest Weapons Gain\u00a0bonus\u00a0attack range. Slow Cooker Surrounds you in flames, causing you to apply a burn every second to enemies within 500 units for five seconds that deals\u00a0magic damage\u00a0equal to the target's\u00a0maximum\u00a0health\u00a0over the duration. This burn stacks infinitely and refreshes with each application. Spellwake Hitting an enemy champion with an ability sends a trail from you to the location they were hit, detonating in a 100 radius after a brief moment to deal magic damage\u00a0to enemies within. Spirit Link Redirect 15 percent of the damage dealt to your ally to you, and heal\u00a0yourself equal to 50 percent of the healing they receive. Summoner's Roulette Replace your summoner spells with random ones. After using a summoner spell in combat, replace it with another random one. Six-second cooldown. Symphony of War Gain the\u00a0Conqueror\u00a0and\u00a0Lethal Tempo\u00a0keystone runes. Tap Dancer Basic attacks grant\u00a010\u00a0bonus\u00a0movement speed, stacking infinitely until the end of the round. Additionally, gain\u00a0bonus\u00a0attack speed\u00a0equal to\u00a010 percent movement speed. Thief's Gloves Removes all your current items. At the start of each combat round, gain random items instead, with the stats and damage of these items being increased by 30 percent. This effect has a chance to grant you\u00a0The Golden Spatula. Trueshot Prodigy Damaging an enemy from over 700 units away automatically casts\u00a0Ezreal's\u00a0 Trueshot Barrage\u00a0in their direction, dealing magic damage\u00a0to enemies hit on a short cooldown. Ultimate Revolution Casting your ultimate ability resets its cooldown immediately after it starts. This may only occur once per combat round. Wisdom of Ages Grants one level and an additional level every other round. 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{"id":898160,"date":"2023-12-12T21:26:34","date_gmt":"2023-12-13T02:26:34","guid":{"rendered":"https:\/\/dotesports.com\/?p=898160"},"modified":"2023-12-12T21:26:37","modified_gmt":"2023-12-13T02:26:37","slug":"all-augments-in-lols-new-arena-mode","status":"publish","type":"post","link":"https:\/\/dotesports.com\/league-of-legends\/news\/all-augments-in-lols-new-arena-mode","title":{"rendered":"All Augments in LoL’s Arena mode"},"content":{"rendered":"

In League of Legends’<\/em> long-awaited Arena mode<\/strong>, players get a chance to flex their skills alongside one of their favorite duos as they battle three other teams across multiple deathmatch-style battle rounds to become the last squad standing. And to shake things up even more, they’ll have Augments<\/strong> to change the way they play.<\/p>

Here are all of the Augments you can play around with in this League<\/em> Arena.<\/p>