At certain levels, all classes in Dungeons & Dragons 5th Edition<\/em> can increase their ability scores. Alternatively, if your game permits it, you can choose to take a feat instead\u2014an extra feature that improves your character in a unique way. <\/p>
With the release of Bigby Presents: Glory of the Giants<\/em>, players now have over 100 feats to choose from. So, which feats are the best ones to pick in Dungeons & Dragons<\/em>?<\/p>
Feats are an optional rule that not all DMs use. With the rule active, you can choose to replace the ability score improvement that all classes<\/a> get at levels four, eight, 12, 16, and 19 with a feat, as long as you meet its prerequisites. Fighters and Rogues have the best access to feats, because they get additional ability score improvements\u2014the Fighter at levels six and 14, and the Rogue at level 10.<\/p>