Psst. Listen here, Armored Core<\/em> newbie. Do you want to know a secret?\u00a0<\/p>
Armored Core 6: Fires of Rubicon<\/em> is secretly a Bloodborne<\/em> sequel\u2014if you know how to play it like one, that is. Swap out grotesque monsters for towering mechs, and the same mindset of dancing around your enemies while taking opportunistic slashes at them still applies. Don’t leave your close-quarters combat skills in Yharnam, because they’ll be useful on Rubicon 3 as well.<\/p>
You get the BU-TT\/A Pulse Blade as part of your starting kit, and it’s quite tempting to leave it in the dust with the rest of your substandard starter gear. But you’ll need it if you want to unlock your Armored Core’s true potential, especially in the early game. You need to be as aggressive as possible, getting right up in your enemy\u2019s face\u2014and much like Bloodborne<\/em>, AC6<\/em> drives this lesson home with its first boss.\u00a0<\/p>
Related: <\/strong>Armored Core 6<\/em>: How to beat the first boss \u2013 PCA heavy combat helicopter<\/strong><\/a><\/p>
Even after the first boss fight, your melee weapons remain a viable strategy throughout the entire game, even more so when you take advantage of Quick Boost<\/a> to close the distance. There’s little more gratifying in AC6<\/em> than launching yourself straight at an enemy mech, slashing them twice with your laser sword before following up with a shotgun blast to the face.<\/p>
While the variety of melee weapons in AC6<\/em> isn\u2019t quite as broad as the dozens of ranged weapons available, what is there feels distinct enough to stay relevant, including yet another iteration of FromSoftware\u2019s legendary recurring weapon, the Moonlight Greatsword<\/a>. Like nearly every other aspect of AC6<\/em>, you\u2019ll never be short of options if you feel like turning your 50-foot-tall fighting robot into a ninja.\u00a0<\/p>