A major part of that decline was stifling innovation from tournament organizers and limiting the way players can compete with a \u201clong list of rigid requirements\u201d that ended up being too much of a focal point. <\/p>
\u201cBefore we introduced these constraints, the world of competitive Dota<\/em> was healthier, more robust and more varied than the one we have now,\u201d Valve said. \u201cEvents used to be less rote and more creative, and there was more room in the calendar for them. Everything was open for exploration: event length, themed venues, team participation, and even the basic assumptions of tournament design. There was a beautiful unregulated insanity to it all.\u201d<\/p>
Valve wants to return to that \u201cbeautiful unregulated insanity\u201d where house parties can co-exist with something like the Dota 2 <\/em>Asia Championship in the same competitive space without the \u201csterile, near-monoculture\u201d format that the current DPC helped contribute to. It is time for a return to Dota\u2019s <\/em>grassroots. <\/p>