A brutal CS2<\/em> penalty has players up in arms after unfair punishments forced them into an early disadvantage. CS2 <\/em>players who\u2019ve lost a team member at the start of their match are still losing Elo despite not even playing a single round.<\/p>
Certain players are abandoning once the map has been decided, and everyone starts connecting to the server. This means the rest of the team is stuck in a four-vs-five, with either a long and difficult match or a quick surrender as their only options.<\/p>
If players choose to surrender, they\u2019re hit with an Elo reduction. The community rallied to demand Valve add a remake feature via a Sept. 18 Reddit post<\/a>\u2014something VALORANT<\/em> has had for years<\/a>.<\/p>
The issue stems from the introduction of CS2\u2019s<\/em> Premier <\/a>game mode, according to the community<\/a>. Both teams have a map-veto system that requires teammates to ban particular maps until they find a map they can agree upon.<\/p>
In CS:GO<\/em>, however, players experienced a similar issue<\/a>. Teammates would leave once the match began but in the early stages of the match, leading to the same problem.<\/p>
It seems this problem remains in CS2\u2019s<\/em> beta.\u00a0<\/p>
CS2 <\/em>players called for harsh punishments for people who leave at the very start of the game. They suggested six-hour-long bans<\/a>, with the later leavers getting a reduction.\u00a0<\/p>
While this sounds severe, players think it might just get the message across<\/a>.<\/p>
CS2<\/em> is still in beta. Odds are, we\u2019ll see plenty of changes in the coming weeks, and with Valve taking some of VALORANT\u2019s<\/em> ideas on board already<\/a>, players might just get what they want.<\/p>","protected":false},"excerpt":{"rendered":"