The downsizing was reportedly communicated internally at the Santa Monica-based studio in California last week, according to Kotaku<\/a> on Oct. 3. The layoffs surround departments such as art and production, with the main focus being on quality assurance testing. The development of The Last of Us<\/em> multiplayer game has also been put on hold.<\/p>
The 25-plus devs are reportedly not getting any severance offered, and the studio is insisting its employees remain quiet about the situation. Their contracts are scheduled to end at the end of October, and they are expected to work for the rest of the month. Not many details have been revealed by the developers<\/a>. The report added that the game isn’t “canceled” but “basically on ice” at the moment.<\/p>