Tekken 8 devs think players will push game\u2019s limits with Ghost AI, tease future expansion<\/title>\n<meta name=\"description\" content=\"More tools just help players improve faster.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dotesports.com\/fgc\/news\/tekken-8-devs-think-players-will-push-games-limits-with-ghost-ai-tease-future-expansion\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tekken 8 devs think players will push game\u2019s limits with Ghost AI, tease future expansion\" \/>\n<meta property=\"og:description\" content=\"More tools just help players improve faster.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/dotesports.com\/fgc\/news\/tekken-8-devs-think-players-will-push-games-limits-with-ghost-ai-tease-future-expansion\" \/>\n<meta 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Michael","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/#\/schema\/person\/image\/695d2cd0063d91c4619527bf9f4a7b97","url":"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/05\/Cale-Profile-pic-96x96.png?resize=96%2C96","contentUrl":"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/05\/Cale-Profile-pic-96x96.png?resize=96%2C96","caption":"Cale Michael"},"description":"Lead Staff Writer for Dota 2, the FGC, Pok\u00e9mon, Yu-Gi-Oh!, and more who has been writing for Dot Esports since 2018. Graduated with a degree in Journalism from Oklahoma Christian University and also previously covered the NBA. You can usually find him writing, reading, or watching an FGC tournament.","sameAs":["https:\/\/x.com\/XJustified"],"url":"https:\/\/dotesports.com\/author\/cale-michael"}]}},"raw_content":"Getting good at fighting games is hard, especially if you don\u2019t have a local tournament scene you can reliably compete in or online friends around your skill level to grind with. That is partly why\u00a0Tekken 8\u2019s\u00a0new Ghost CPU has developers excited about how far players push the feature.\u00a0 Bandai Namco\u2019s team has proudly hyped up\u00a0T8\u2019s\u00a0Ghost CPUs, which will use AI to train themselves in real time using each player\u2019s moment-to-moment gameplay. That data will instantly be used to improve the Ghost\u2019s ability to simulate a specific player\u2019s habits down to the combos they drop consistently\u2014essentially allowing you to fight a carbon copy of yourself. During a preview session hosted by Bandai Namco, I was able to train up a Ghost with multiple characters and test just how this AI would learn from someone with only above-average experience with\u00a0Tekken. Within minutes, I could see it whiffing heavy openers and failing to convert air juggles just like me for real, but this allowed me to build on those mistakes as I countered them, seeing where I could improve\u2014all naturally without the need for a combo trial or feedback from another player.\u00a0 On top of being a perfect way to see your flaws by playing against yourself in a way that wasn\u2019t possible before, it also opens the door to new training potential, as you can challenge Ghosts for other players to train against them and learn from the best without needing hands-on coaching. Sure, getting your butt handed to you by ArslanAsh\u2019s Ghost might not be a great teaching experience for everyone, but others will be able to walk away with insight into how he approaches different situations and what moves he uses as follow-ups out of specific combos.\u00a0 If you pair that with\u00a0T8\u2019s\u00a0enhanced replay capabilities, a feature that will let players rewind their past matches and jump in for short bursts to see how different scenarios can play out,\u00a0Tekken 8\u00a0will offer you every tool possible in modern fighting games to hone your skills. All of this and more has the devs pumped to see the \u201cpossibilities\u201d for Ghosts and where the community will take them at launch.\u00a0 \u201cPeople seem to be having a lot of fun in different ways with [Ghosts,]\u201d\u00a0T8\u00a0director Kohei Ikeda told Dot Esports. \u201cMaybe in the future, we can see expansions of different ways to use that because that\u2019s something that, at the moment at least, is quite unique to\u00a0Tekken. There\u2019s more room to perhaps give people different ways to raise their Ghosts kid of like a\u00a0Tamagotchi\u00a0in a way.\u201d\u00a0 Ikeda and the rest of the dev team are eagerly awaiting\u00a0Tekken 8\u2019s\u00a0Jan. 26, 2024 release to see how they can further enhance the experience in the future, specifically for newer features like the updated Ghosts and Special Style control scheme.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/12\/Tekken-8-Raven.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1064478"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/1706"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1064478"}],"version-history":[{"count":3,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1064478\/revisions"}],"predecessor-version":[{"id":1064791,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1064478\/revisions\/1064791"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1064505"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1064478"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1064478"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1064478"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1064478"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1064478"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1064478"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1064478"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

The more you battle a Ghost, the more it will adapt to your style. Image via Bandai Namco<\/figcaption><\/figure>

During a preview session hosted by Bandai Namco, I was able to train up a Ghost with multiple characters and test just how this AI would learn from someone with only above-average experience with Tekken<\/em>. Within minutes, I could see it whiffing heavy openers and failing to convert air juggles just like me for real, but this allowed me to build on those mistakes as I countered them, seeing where I could improve\u2014all naturally without the need for a combo trial or feedback from another player. <\/p>

On top of being a perfect way to see your flaws by playing against yourself in a way that wasn\u2019t possible before, it also opens the door to new training potential<\/a>, as you can challenge Ghosts for other players to train against them and learn from the best without needing hands-on coaching. Sure, getting your butt handed to you by ArslanAsh\u2019s Ghost might not be a great teaching experience for everyone, but others will be able to walk away with insight into how he approaches different situations and what moves he uses as follow-ups out of specific combos.\u00a0<\/p>

If you pair that with T8\u2019s <\/em>enhanced replay capabilities, a feature that will let players rewind their past matches and jump in for short bursts to see how different scenarios can play out, Tekken 8<\/em> will offer you every tool possible in modern fighting games to hone your skills. All of this and more has the devs pumped to see the \u201cpossibilities\u201d for Ghosts and where the community will take them at launch. <\/p>

\u201cPeople seem to be having a lot of fun in different ways with [Ghosts,]\u201d T8 <\/em>director Kohei Ikeda told Dot Esports. \u201cMaybe in the future, we can see expansions of different ways to use that because that\u2019s something that, at the moment at least, is quite unique to Tekken<\/em>. There\u2019s more room to perhaps give people different ways to raise their Ghosts kid of like a Tamagotchi<\/em> in a way.\u201d <\/p>

Ikeda and the rest of the dev team are eagerly awaiting Tekken 8\u2019s <\/em>Jan. 26, 2024 release to see how they can further enhance the experience in the future, specifically for newer features like the updated Ghosts and Special Style control scheme.<\/p>","protected":false},"excerpt":{"rendered":"

More tools just help players improve faster. 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Graduated with a degree in Journalism from Oklahoma Christian University and also previously covered the NBA. You can usually find him writing, reading, or watching an FGC tournament.","sameAs":["https:\/\/x.com\/XJustified"],"url":"https:\/\/dotesports.com\/author\/cale-michael"}]}},"raw_content":"Getting good at fighting games is hard, especially if you don\u2019t have a local tournament scene you can reliably compete in or online friends around your skill level to grind with. That is partly why\u00a0Tekken 8\u2019s\u00a0new Ghost CPU has developers excited about how far players push the feature.\u00a0 Bandai Namco\u2019s team has proudly hyped up\u00a0T8\u2019s\u00a0Ghost CPUs, which will use AI to train themselves in real time using each player\u2019s moment-to-moment gameplay. That data will instantly be used to improve the Ghost\u2019s ability to simulate a specific player\u2019s habits down to the combos they drop consistently\u2014essentially allowing you to fight a carbon copy of yourself. During a preview session hosted by Bandai Namco, I was able to train up a Ghost with multiple characters and test just how this AI would learn from someone with only above-average experience with\u00a0Tekken. Within minutes, I could see it whiffing heavy openers and failing to convert air juggles just like me for real, but this allowed me to build on those mistakes as I countered them, seeing where I could improve\u2014all naturally without the need for a combo trial or feedback from another player.\u00a0 On top of being a perfect way to see your flaws by playing against yourself in a way that wasn\u2019t possible before, it also opens the door to new training potential, as you can challenge Ghosts for other players to train against them and learn from the best without needing hands-on coaching. Sure, getting your butt handed to you by ArslanAsh\u2019s Ghost might not be a great teaching experience for everyone, but others will be able to walk away with insight into how he approaches different situations and what moves he uses as follow-ups out of specific combos.\u00a0 If you pair that with\u00a0T8\u2019s\u00a0enhanced replay capabilities, a feature that will let players rewind their past matches and jump in for short bursts to see how different scenarios can play out,\u00a0Tekken 8\u00a0will offer you every tool possible in modern fighting games to hone your skills. All of this and more has the devs pumped to see the \u201cpossibilities\u201d for Ghosts and where the community will take them at launch.\u00a0 \u201cPeople seem to be having a lot of fun in different ways with [Ghosts,]\u201d\u00a0T8\u00a0director Kohei Ikeda told Dot Esports. \u201cMaybe in the future, we can see expansions of different ways to use that because that\u2019s something that, at the moment at least, is quite unique to\u00a0Tekken. 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