Tekken 8's Special Style revamp makes controls flow perfectly at every level<\/title>\n<meta name=\"description\" content=\"This went from a nice bonus to something incredible.\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/dotesports.com\/fgc\/news\/tekken-8s-special-style-revamp-makes-controls-flow-perfectly-at-every-level\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Tekken 8's Special Style revamp makes controls flow perfectly at every level\" \/>\n<meta property=\"og:description\" content=\"This went from a nice bonus to something incredible.\" \/>\n<meta property=\"og:url\" content=\"https:\/\/dotesports.com\/fgc\/news\/tekken-8s-special-style-revamp-makes-controls-flow-perfectly-at-every-level\" \/>\n<meta property=\"og:site_name\" content=\"Dot Esports\" 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Graduated with a degree in Journalism from Oklahoma Christian University and also previously covered the NBA. 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Michael","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/dotesports.com\/#\/schema\/person\/image\/695d2cd0063d91c4619527bf9f4a7b97","url":"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/05\/Cale-Profile-pic-96x96.png?resize=96%2C96","contentUrl":"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/05\/Cale-Profile-pic-96x96.png?resize=96%2C96","caption":"Cale Michael"},"description":"Lead Staff Writer for Dota 2, the FGC, Pok\u00e9mon, Yu-Gi-Oh!, and more who has been writing for Dot Esports since 2018. Graduated with a degree in Journalism from Oklahoma Christian University and also previously covered the NBA. You can usually find him writing, reading, or watching an FGC tournament.","sameAs":["https:\/\/x.com\/XJustified"],"url":"https:\/\/dotesports.com\/author\/cale-michael"}]}},"raw_content":"When I first played Tekken 8 at a preview in March, my main takeaway was how good the game felt using the new Special Style controls. Since then, the developer has improved the feature immensely, to the point where even the team is surprised by it.\u00a0 When playing a fighting game, especially one like Tekken, where I don\u2019t have a storied history, I like to focus on fundamentals like spacing, blocking, and punishing my opponent. Learning that lets me find a flow that works for me as I try out characters and develop a playstyle\u2014but that can take dozens of hours that I don\u2019t have to dedicate to one game anymore. Enter Tekken 8\u2019s Special Style, a toggleable control scheme that T8 producer Michael Murray told Dot Esports was designed as \u201caccessible for newcomers\u201d while still being \u201cappealing to intermediate or advanced players as well.\u201d\u00a0 By hitting a single button during a fight, you can swap your controls to the Special Style. This brings up a menu that provides a list of moves you can perform by simply using one of the displayed inputs. For example, by hitting the Triangle Button consecutively at the right time on a PlayStation 5 controller, you can perform an air combo without needing to time out the hits perfectly yourself.\u00a0 Bandai Namco added this feature to lower the barrier of entry for Tekken 8 and let anyone start throwing out powerful attacks without needing to memorize combos while still balancing the style for experienced players. And, at a preview event in early December, I got to try out the improved version of the controls while asking the dev team how things have changed since Special Style was first shown off.\u00a0 Special Style is like swapping weapons in an FPS Initially, T8 producer Michael Murray likened it to their version of switching guns in a shooter, but because of player feedback from the Closed Beta Tests [CBT,] it evolved even further. What started as an approachable control scheme for beginners quickly morphed into something that a good portion of the Tekken community was interested in seeing expanded upon. \u201cAs we did the various [CBT] tests, I received a lot of feedback from not just advanced or intermediate players, but also beginners,\u201d T8 director Kohei Ikeda told Dot Esports during the recent preview. \u201cSince Tekken has around 100 techniques per character, they wanted a little bit more than what we had at the time for Special Style. So I added directional inputs to give you more options.\u201d\u00a0 If you didn\u2019t play in the last CBT, you can now hold a direction in most instances and get a different move depending on the input, which makes the control scheme more viable in more scenarios for players of all skill levels. I found myself using it a lot to try out newcomers like Azucena and Victor or in situations where I quickly needed to throw out a signature technique.\u00a0 Throughout the preview, I saw plenty of players using Special Style to supplement their strengths and weaknesses in different ways, which surprised many of them. While talking after the play session, Special Style received a lot of praise for how it rid the line between accessibility and utility. And it isn\u2019t just players that are surprised by this either.\u00a0 Even experienced players can benefit from new control schemes Murray openly noted that, as a lifelong\u00a0Tekken\u00a0player who also works on the series, he didn\u2019t think he would like Special Syle as much as he does now that the changes have been implemented. \u201cI remember playing games against Tetsu, a pro player from Germany, and I got destroyed because I couldn\u2019t punish him or do some of these things,\u201d Murray told Dot Esports. \u201cI came back from there and said \u2018Come on man, we\u2019ve got to add something more to Special Style.\u201d With the changes, Murray noted a similar shift in his mindset with Special Style having more options. He focuses more on the space, timing, and punishing that can easily be forgotten when trying to think of the best move to use in every situation. \u201cThat rule, in itself, adds another layer of fun to the games, and I'm interested to see how people are going to do with that. Not only how beginners use it, but also more advanced players like us and how they play with it.\u201d While I will always praise\u00a0Street Fighter 6\u00a0for adding a dedicated modern control scheme, it pales in comparison to the dynamic nature of\u00a0T8\u2019s\u00a0Special Style, sheerly because the latter can be switched on and off mid-match to avoid limiting what moves you can perform with the right practice. That means you can train yourself using the regular controls and then implement Special Style to cover areas you feel it works well with or you might need to work on more in the future. The possibilities are endless, just like the game\u2019s Ghost AI and how it could change how players practice in the fighting game community. At the highest level, we might even see some pros utilizing Special Style to optimize combos and react to certain playstyles, like what some pros thought\u00a0SF6\u2019s\u00a0Modern Controls would accomplish.","apple_news_notices":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/dotesports.com\/wp-content\/uploads\/2023\/12\/Steve-Tekken-8.jpg","_links":{"self":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1064663"}],"collection":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/users\/1706"}],"replies":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/comments?post=1064663"}],"version-history":[{"count":4,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1064663\/revisions"}],"predecessor-version":[{"id":1064781,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/posts\/1064663\/revisions\/1064781"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media\/1064506"}],"wp:attachment":[{"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/media?parent=1064663"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/categories?post=1064663"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/tags?post=1064663"},{"taxonomy":"invoiceable_action","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/invoiceable_action?post=1064663"},{"taxonomy":"internal-label","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/internal-label?post=1064663"},{"taxonomy":"article_type","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/article_type?post=1064663"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/dotesports.com\/wp-json\/wp\/v2\/coauthors?post=1064663"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}

{"id":1064663,"date":"2023-12-12T09:00:08","date_gmt":"2023-12-12T14:00:08","guid":{"rendered":"https:\/\/dotesports.com\/?p=1064663"},"modified":"2023-12-12T09:04:01","modified_gmt":"2023-12-12T14:04:01","slug":"tekken-8s-special-style-revamp-makes-controls-flow-perfectly-at-every-level","status":"publish","type":"post","link":"https:\/\/dotesports.com\/fgc\/news\/tekken-8s-special-style-revamp-makes-controls-flow-perfectly-at-every-level","title":{"rendered":"Tekken 8’s Special Style revamp makes controls flow perfectly at every level"},"content":{"rendered":"

When I first played Tekken 8 <\/em>at a preview in March, my main takeaway was how good the game felt using the new Special Style controls. Since then, the developer has improved the feature immensely, to the point where even the team is surprised by it. <\/p>

When playing a fighting game, especially one like Tekken, <\/em>where I don\u2019t have a storied history, I like to focus on fundamentals like spacing, blocking, and punishing my opponent. Learning that lets me find a flow that works for me as I try out characters and develop a playstyle\u2014but that can take dozens of hours that I don\u2019t have to dedicate to one game anymore. Enter Tekken 8\u2019s <\/em>Special Style, a toggleable control scheme that T8 <\/em>producer Michael Murray told Dot Esports<\/a> was designed as \u201caccessible for newcomers\u201d while still being \u201cappealing to intermediate or advanced players as well.\u201d <\/p>

By hitting a single button during a fight, you can swap your controls to the Special Style. This brings up a menu that provides a list of moves you can perform by simply using one of the displayed inputs. For example, by hitting the Triangle Button consecutively at the right time on a PlayStation 5 controller, you can perform an air combo without needing to time out the hits perfectly yourself. <\/p>

Bandai Namco added this feature to lower the barrier of entry for Tekken 8 <\/em>and let anyone start throwing out powerful attacks without needing to memorize combos while still balancing the style for experienced players. And, at a preview event in early December, I got to try out the improved version of the controls while asking the dev team how things have changed since Special Style was first shown off. <\/p>