When I first played Tekken 8 <\/em>at a preview in March, my main takeaway was how good the game felt using the new Special Style controls. Since then, the developer has improved the feature immensely, to the point where even the team is surprised by it. <\/p>
When playing a fighting game, especially one like Tekken, <\/em>where I don\u2019t have a storied history, I like to focus on fundamentals like spacing, blocking, and punishing my opponent. Learning that lets me find a flow that works for me as I try out characters and develop a playstyle\u2014but that can take dozens of hours that I don\u2019t have to dedicate to one game anymore. Enter Tekken 8\u2019s <\/em>Special Style, a toggleable control scheme that T8 <\/em>producer Michael Murray told Dot Esports<\/a> was designed as \u201caccessible for newcomers\u201d while still being \u201cappealing to intermediate or advanced players as well.\u201d <\/p>